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You explore a galaxy far away together with your small group in spaceship. You can play the game with different roles like space pirate, merchant, bounty hunter, miner or slave trader. You can retrofit your ship's rooms to your needs. Use botanical gardens to grow your own food or build teleporters and shield generators to get tactical advantages. But don't forget to fulfill basic needs like crew quarters, a bridge or thrusters. You can also explore the planets! Use your teleporter to send your crew to a planet's surface and search for treasures. While playing the game, you can unlock achievements which can be used to customize and enhance your next games.

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New Story Line

A new Story Line has been added to Galactic Crew: "Bounty Hunter"! It adds a new planetary mission and new items to the game that are unique for this Story Line. Parts of the new story depend on the selected role (merchant, pirate, ...). You can use it alone or in combination with the other story to create a custom game experience.

Pleasure hubs

Pleasure hubs are a new type of random encounter. They work similar to space stations: They offer missions and they will trade with you. In addition, you also have the option to hire new crew members! However, you can't retrofit your ship and they don't have a static location in the galaxy.

Dump cargo

You can dump goods and items directly from the inventory window, if you have too much stuff in your spaceship. Simply drag an item you want to dump on the trash bin.

User interface

A small help icon has been added to several menu pages. They play audio files and explain the most important features.

Several small improvements were made on the mission UI elements.

The name of a Story Line is displayed in their mission's tool-tip on the Galactic Map.

Bug fixes

I want to apologize for all bugs that were not solved with the last update. I was running out of time. However, I spent a lot of time with testing in the past two weeks and I solved all reported and found bugs. If you find a bug, feel free to contact me and I will fix them as soon as possible.

  • When completing the Archaeological Expedition story, both achievements were achieved.
  • The achievement Hoard 10,000 credits couldn't be achieved.
  • The game could crash when starting a new game, if there no captains were saved before.
  • The Mark II Thruster did not count as thruster when determining if the player can fly to a new sector.
  • Resolved two spelling mistakes in German quest descriptions.
  • In some situations, the last button in a quest dialog was not fully visible.
  • Looting dead enemies did not work when there was a gathered resource nearby.
  • For some missions the wrong target was displayed in the UI.
  • When resizing the game, the crew's equipment in the Crew Overview was displayed with an offset.
  • The hit boxes of Zombies were scaled up, because in some cases it was too hard to aim at them.
  • Fixed tool-tips for beam and particle laser weapon turrets.
  • Dinosaurs, bears and other beasts did not defend themselves when being attacked.
  • Fixed blurred resource descriptions in the inventory.
  • Fixed possible crash source when harvesting asteroid with mining drones.
  • In certain dungeon rooms, there was a chemical barrel that could not be harvested.
  • In some parts of bunker dungeons, end pieces of walls were missing.
  • The life bar wasn't adjusted when the max. hit points of a creature changed, e.g. when using life-enhancing drugs.
  • You could promote too many crew members to officer roles on planets and in dungeons.
  • When selling a lot of different firearms at the same time, the wrong ones could be removed from the inventory.

Coming up next...

Next, I will work on game engine improvements. I do not use a commercial game engine, but I wrote my very own one for this game. I will spend the next weeks to improve it to add shadow and light effects, to improve the laser beam effects and to improve memory management. I plan to publish this update in mid to late July. You can always find the latest progress on my Twitter channel. However, bugs will still be fixed as soon as possible.

Update 32 - Story mode, new spaceships, new planets, new races, ...

Update 32 - Story mode, new spaceships, new planets, new races, ...

News

The latest update brings a new Story Mode to Galactic! There are also new spaceships, new rooms, upgradable rooms, four new planetary missions, sixty...

Update 31 - Man space ship terminals and equip better items!

Update 31 - Man space ship terminals and equip better items!

News

The latest update of Galactic Crew introduces new game mechanics. You can now equip firearms, body armors and jewelry with any crew member to improve...

Update 30 - New enemies, 40 new dungeons and much more..

Update 30 - New enemies, 40 new dungeons and much more..

News

The latest update of Galactic Crew brings 40 new dungeons with new rooms, new enemies and new loot! New space quests and a new planetary mission with...

Update 29 - New planets, new quests and object highlighting

Update 29 - New planets, new quests and object highlighting

News

The latest content update brings six new planets, new quests, new beast enemies, object highlighting and other improvements.

Comments  (0 - 10 of 17)
Fafhred
Fafhred

I am interested in this game, but Steam is a non-starter for me.
Will you distribute it through alternative means in the future (for instance through GOG) ?

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GalacticCrew Creator
GalacticCrew

I am sorry for my late reply. I haven't seen your message. I am a single developer working with a team of freelancers (3d artists, voice artists, etc.). More distribution platforms are going to come and GOG is a must. At the moment, my game is only available on Steam to reduce the management overhead. Many platforms use their own content management and it takes a lot of time to maintain all of them.

Reply Good karma+2 votes
Fafhred
Fafhred

It has been a few months since then, so I am not really expecting this any more to happen.
Developing a multiplayer support on Steam means that this game is now locked to Steam (it would have needed a server independent from Steam to be anything else).

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GalacticCrew Creator
GalacticCrew

Hello Fafhred! I will publish it on other platforms after the game's release. At the moment, the game supports Multiplayer over Steam and TCP/IP, which is independent from any distribution platform! You do not need a Steam server to run multiplayer games. If other distribution platforms offer their own multiplayer layer, I will support them.

Reply Good karma+1 vote
Adarkchylde

I really hope I win this - i'd love to test AND review this game :D

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DestroyerTheNoob
DestroyerTheNoob

I will be devastated if I don't win this.
D:

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DestroyerTheNoob
DestroyerTheNoob

I am so hyped for it!

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GalacticCrew Creator
GalacticCrew

Thank you very much! I am working very hard on it. If you find something unsatisfying about the game, you can write me a mail at any time!

Reply Good karma+2 votes
DestroyerTheNoob
DestroyerTheNoob

Will do, can't wait for it to be fully released!

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pasa2005
pasa2005

do I get a key?

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GalacticCrew Creator
GalacticCrew

There is a key giveaway here on IndieDB this Friday! It's your chance to get a free copy of the game!

Reply Good karma+2 votes
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Galactic Crew
Platforms
Windows
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GalacticCrew
Engine
Custom
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Sci-Fi
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Twitter

Latest tweets from @galacticcrew

I improved the pathfinding and AI this weekend. I will spend the next days testing my work to ensure quality. Then,… T.co

Jun 17 2018

Well, it worked better than I expected. I reduced the loading time of large dungeons by 90-94%! I will #publish an… T.co

Jun 14 2018

I am currently working on reducing the loading time of large dungeons. When I am done, the loading time will be reduced by at least 70%!

Jun 14 2018

I just found and solved the source of lag spikes some players have discovered during long play sessions. I will pub… T.co

Jun 12 2018

Please excuse me that I did not post much in the past days. I am currently searching for memory leaks and I improve… T.co

Jun 11 2018

The latest update is #published on @steam_games! It features a new story line, UI improvements, new gameplay featur… T.co

Jun 2 2018

Do you love #Statistics? At the moment, @GalacticCrew has 1,364,922 lines of code in 1,439 source #code files and u… T.co

Jun 1 2018

So far, I spent 7 hours with testing (and bug fixing), 1 hour with product management, 1.5 hours with game design a… T.co

May 31 2018

I am currently testing the game to make sure Saturday's update will be a success! Several bugs came into the game w… T.co

May 31 2018

With the next #update (Saturday!), you can dump cargo, if you run out of space in your cargohold! T.co

May 29 2018

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