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Freedoom is a project to create a complete Doom II-compatible IWAD file which is Free Software' The IWAD file is the file used by Doom which contains all the game data (graphics, sound effects, music, etc')' While the Doom source code is Free, you currently still need one of the proprietary IWAD files from id in order to play Doom' Freedoom aims to create a Free alternative' Combined with the GPL-licensed Doom source code this will result in a complete Free Doom-based game' The Freedoom project has already succeeded in creating a complete set of replacement textures for the original Doom games, as well as a large amount of extra material (sound effects, graphics, sprites, etc)' All of the Freedoom material can be freely redistributed, modified and reused without restriction provided credit is given to the project'

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The third official public beta for GamingMarine in Doom, full of more changes in balance and cosmetics.

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Public Beta 3
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0x8BADF00D
0x8BADF00D - - 1 comments

ooh boy!

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Absolute_Lambda
Absolute_Lambda - - 62 comments

!yob hoo

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Guest
Guest - - 689,528 comments

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StarmantheBlaziken
StarmantheBlaziken - - 116 comments

I found a couple of bugs in the current version by the way.

One thing is that I think freezing enemies with an ice attack from say, Cookiedemon for an example, seems to cancel triggers to lower doors when you killed all the enemies. I found that out when I was playing FreeDoom Phase 2 0.12.2 builds with it, at least I was trying to wait quite a bit to see if it would happen as I think it might be in map 7 but never seemed to.
Another one is that the color between the Pineapple Jammer and the Missile Launcher seem to be off, like when reaching 12 rockets for the ML makes the counter red, but the PJ is yellow still.

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StarmantheBlaziken
StarmantheBlaziken - - 116 comments

Also I played through E1M8 in Doom 1, and for some reason when I killed both of the bosses, the star wall never went down, never even used the flame stick. Dunno why.

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Absolute_Lambda
Absolute_Lambda - - 62 comments

Hell yeah!

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