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Freedoom is a project to create a complete Doom II-compatible IWAD file which is Free Software' The IWAD file is the file used by Doom which contains all the game data (graphics, sound effects, music, etc')' While the Doom source code is Free, you currently still need one of the proprietary IWAD files from id in order to play Doom' Freedoom aims to create a Free alternative' Combined with the GPL-licensed Doom source code this will result in a complete Free Doom-based game' The Freedoom project has already succeeded in creating a complete set of replacement textures for the original Doom games, as well as a large amount of extra material (sound effects, graphics, sprites, etc)' All of the Freedoom material can be freely redistributed, modified and reused without restriction provided credit is given to the project'

Description

Just unzip and use Brutal FreeDoom with any mapset that uses vanilla weapons and monsters with GZDoom 4.0 or higher, or LZDoom 3.88. Also works on Delta Touch. The other PK3 is DOOM style version that is very similar in gameplay. bonus goodie basically.

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Brutal FreeDoom v4
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kalensar Author
kalensar - - 400 comments

Made the small update today due to some lag issues. The changes made were listed in the main description

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Hydrothegamer
Hydrothegamer - - 29 comments

I like this but there's no alternate deaths and glory kills

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kalensar Author
kalensar - - 400 comments

Nor is there really intended to be honestly. This isnt a Brutal Doom clone or use anything from Brutal Doom. Everything compiled together was either donated, open for use, or written and edited by myself. Artwork is not my primary strength, nor is sprite. So instead I focused mainly on the combat feel rather than body parts flying everywhere or 3rd person camera antics that don't have any place for my view on the project.

Put simply, I'm open for extra art, but have no capacity to make it. Therefore I use existing material, and almost everything you see happening is predominantly from Vanilla FreeDoom assets. The only 3rd party art is some guns, liquid texture stuff and Nashgore doing it's thing

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HighVoltage804
HighVoltage804 - - 13 comments

How do i disable that odd zooming effect when i shoot?

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kalensar Author
kalensar - - 400 comments

I dont have an option put in to turn that off because its part of the weapons themselves. The zooming is basically a recoil style effect and its not the same iteration used by other mods, but one I adapted from a different technique. Since this is meant to be part of the Brutal Doom inspired style of gameplay it contains immersive factors like gun recoil on the bullet guns specifically.

I'm sorry if you dislike the recoil effect, and yes I can understand why. What I can do is make a seperate version of the mod that eliminates those features.

Drive.google.com

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EgoJisto
EgoJisto - - 124 comments

Thank you kindly for a separate version. This effect rendered this (otherwise quite nice) mod borderline unplayable. Lets say that it had the opposite effect to the one you stated - it actively degraded immersion. As someone once said: "Human eye is full of deficiencies on it's own, there's no need to add more through effects".

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Guest
Guest - - 689,636 comments

Very good mod, but a question Why when I shoot shotguns at shotgunners they transform into gunslingers?

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kalensar Author
kalensar - - 400 comments

Thanks for the good question! Its Armor Destruction! I tried to replicate the Halo 3 style Brute armor destruction. So when a Chaingunner or Shotgunner dies they have a chance of spawning a zombieman creating the variable that you just destroyed their armor instead of outright killing them. You can outright kill them with stronger weapons in one blow. THis armor mechanic also applies to HellKnights and Baron equivalent monsters. So it can get kinda mean in some places if the maps are really savage.

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Guest
Guest - - 689,636 comments

Great, good mechanics, anyway, thank you so much for answering my question!

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kalensar Author
kalensar - - 400 comments

Thanks for the good question! Thanks for enjoying the mod.

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Guest
Guest - - 689,636 comments

Are you thinking of making a version for the freedoom app

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kalensar Author
kalensar - - 400 comments

The answer is a mixed bag. Brutal FreeDoom even from its original version was never released for Zandronum, aka the closest approximate version of GZD to what the FreeDoom app supports. So for the current time being the answer is a soft no, but it is a plan for the future and always has been.

The main issue that stops this from happening is the code syntax and base capabilities of Zandronum do not support some of the custom special effects found in Brutal FreeDoom such as the plasma and fireball special effects art used; at least as far as they are currently implemented. It may not seem like it at first glance, but there is heavy amounts of Zscript shenanigans going on and Zandronum does not support the Zscript language at all, nor does the FreeDoom app.

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