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Freedoom is a project to create a complete Doom II-compatible IWAD file which is Free Software' The IWAD file is the file used by Doom which contains all the game data (graphics, sound effects, music, etc')' While the Doom source code is Free, you currently still need one of the proprietary IWAD files from id in order to play Doom' Freedoom aims to create a Free alternative' Combined with the GPL-licensed Doom source code this will result in a complete Free Doom-based game' The Freedoom project has already succeeded in creating a complete set of replacement textures for the original Doom games, as well as a large amount of extra material (sound effects, graphics, sprites, etc)' All of the Freedoom material can be freely redistributed, modified and reused without restriction provided credit is given to the project'

Description

Load PK3 with any Doom or FreeDoom IWAD and PWADs. GZDoom or LZDoom needed. Kept light to mix with Texture Mods, HUD mods or Gore Mods. Has custom Gore in it, but still compatible with Nashgore. It supplies Weapons, Monsters, Liquids and Gore.

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Brutal FreeDoom ExKalibered--Fork(upd Oct 20/23)
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kalensar Author
kalensar - - 400 comments

Minor update- Fixed UAC rifle magazine reading. Also added a LITE version and Doom Monster version into the download zip.

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Guest
Guest - - 690,042 comments

Very interesting, though, the flashlight was cool, something to consider. Also, for the BFG, IDK mate, it just doesn't feel right to freeze stuff.... it should be some OP experimental asma cannon or IDK, anti matter gun, or even a black hole generator... the other guns were fine.

Plus, definetly an improvement for gameplay, because I liked the older one, but the pinky equivalent spitting fireballs like the imp was off putting and zombies making my life a grenade hell was... angering to say the least. All around a nice project you got there. Certainly fun. Also, something I'd like for you to consider... try and keep the enemies as close to the originals as possible, variants are fine but changing too much from the source material could lead to the loss of soul of the prject. IDK, you can do what you find best...

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kalensar Author
kalensar - - 400 comments

You can addon any flash light you want honestly. I like Steve's Flashlight, also Flashlight++ is excellent too.

As for the changes, this one was a more purified type return to mainline freedom material, but with some aesthetic changes that are in my opinion of improved for a less hectic game style than BRFD V3-4x is. That is why I call this one a fork. This is not the mainline mod but it is meant to be true to whatever my intention was with both projects. BRFD-Exkalibered is my personal take for a chapter and it also includes predominantly my own coding for Gore and other effects; whereas Brfd V3 4x uses a lot of ported material such as Nash Muhandes open source coding like Tilt and Nashgore.

Suffice it to say ExKalibered is as much of my own personal code material as I can possibly shove into it. Also The BFG- BIG FREEZE GUN is there for some comical relief and also other elemental balance because burning deaths and explosion deaths abound from other weapons and The BFG is the only freezing weapon.

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Guest
Guest - - 690,042 comments

Yo do I just have autism or smth?

So I've recently got into playing freedoom with brutal doom installed,and I'd like to compare the original to your version, but when I extract the file in my files and try to open it, it says j don't have the necessary application to view this. BTW I'm using ex file explorer (not es) so any help would be appreciated!

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kalensar Author
kalensar - - 400 comments

Brutal FreeDoom Exkalibered and its Parent fork Brutal FreeDoom GZD v3 are not in anyway related to Brutal Doom for code at all. All of the game code was either written by me or ported from Realm667, and/contributed to via other authors such as Cryonaut and Turtleboy221, or other open source material such as Nashgore Vengeance Edition Hotfix, Tilt++ and Steve's Flashlight.

This version called ExKalibered is predominantly my own code taken to an extreme save for artwork and whatnot.

If you want to explore the files then please do so! FreeDoom ethos. Rename the file to a .Zip extension instead of PK3 and your file explorer should be able to unzip it perfectly fine.

All of these mods are constructed using the SLADE3 program. You can also use that to explore wads and pk3 files.

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