When Earth is attacked by a devastatingly hostile fleet of unknown origin, the last remaining ships carrying what is left of humanity must find a way to work together and continue to survive out in the harshness of space, pursued relentlessly by the alien fleet. Your handful of ships of numerous classes will need to be maintained, fueled and kept stocked with the means to fight whatever you may come across. People left is a number that can only tick downwards as you struggle to feed, entertain and make life or death decisions with every planetary mission to find the resources to keep the fleet functional... Fragile Existence is a space real-time strategy with tactical pause, where you control the fate of a set fleet as they move from system to system, encountering ruined colonies, vicious alien lifeforms and harsh environments, taking part in RTS-style ground missions on procedural worlds with fleet support, manufacturing and researching, in a survival twist on the classic 4X formula.
Planets come in a number of different types (EarthLike, Rocky, Gaseous, plus others to come), and can be customised in a number of ways specific to that planet type-- the EarthLike planet uses a planet-wide climate model to calculate the positions of different biomes depending on the temperature and precipitation, for example. Biomes are then textured in a later stage of generation. The final phase involves the placement of 'pieces' onto the planet surface, which functions a little like a level editor of sorts: fleshing out the planet surface with a human touch rather than rely on procedural generation to provide us with interesting environments to land on!