Fracture the Flag is not the usual hyper-click-fest of an RTS... Its a slower take on the genre. Lightening fast reflexes won't win the game but well placed buildings and well chosen upgrades just might do the trick! Build your economy, spread your control and then... smash the crud out of you opponent!
Working to retool the economic model. The basics are scripted and working.
The economic model of Fracture the Flag is simple. Workers collect lumber, minerals and stone to build and feed the war machine. An additional currency "Build Points" (working name) will be used to purchase unit upgrades. Build points will be generated by each Flag a player - the more flags and the longer you survive the more BP you'll earn.
The UI at the top is a placeholder.