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The goal of FlightStuff is to create a physically realistic flight simulation that is fun to play. A variety of scenarios ranging from particularly interesting flight situations to missions with multiple objetives provides a wide range of challenges. Take off using an aircraft catapult, transport sensitive cargo, interact with computer controlled aircraft and vehicles or try an aircraft carrier style landing on a very, very short runway with arrestor wires.

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Starting with trees and rocks

Starting with trees and rocks

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Monochrome deserts and grasslands are no fun to look at so I started implementing an algorithm to scatter decoration objects such as rocks and trees on...

First Demo available

First Demo available

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The first demo version of FlightStuff is available for download here on IndieDB. The demo includes a basic flight tutorial and 3 missions on the “Arctic...

To roll or not to roll the camera?

To roll or not to roll the camera?

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The greatest thing about other people having a look at your game is that they most likely find something you are just not aware of. The camera is the...