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A 3D platforming game set in the style of a Nintendo 64 title. You control Firewing, a dragon tasked with collecting all of the Peace Crystal fragments. To do so will require exploration, collectibles, mini-games, and of course, platforming!

This game was originally started as a side project of mine as I wanted to try recreating a Nintendo 64-style title. It was then left alone for a number of months until one day I decided to adjust the scope of it (or else it likely never would have been finished) to fit in to a single level. This gave me the motivation to finish it (albeit it with basic menus and a very simplistic story) but still deliver that Nintendo 64 feel!

features

  • Loads of items to collect!
  • Large, expansive level with a variety of gameplay!
  • Mini-games, which includes kart racing!
  • An offering of nostalgia 32/64-bit platforming fans long for!

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Firewing 64 v2.0 - Windows, Mac, and Linux builds

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Shortly after the release of the original version of Firewing 64, it was met with generally positive feedback. A number of these people also offered suggestions on ways to improve the game in general, so I took those to heart (at least the ones that I agreed with) and got to work!

First and foremost, just because the game is inspired by the Nintendo 64 3D platformers doesn't mean it has to be ugly. I used the Nintendo 64 style to be lazy (for lack of a better word). So I improved and updated all of the textures, while still retaining that distinct Nintendo 64 style.

Next was the geometry. There were parts that I didn't like, and in general everything seemed to "sharp". The Nintendo 64 could only do so many polygons so I didn't want to give up the limited number being used here. Simple fix: apply smoothing groups to all of the geometry.

With the game looking much better, I turned my attention to the controls. Some people had mentioned that they didn't like the button layouts and the inability to use the mouse to control the camera. That too has been fixed. I was able to reduce the button usage by doubling-up some of them. For example, there is no longer a dedicated button to ground pound. Now that is performed by quickly-tapping attack while in the air. In addition, the character now jumps higher based on how long the jump button is pressed (a staple in any 3D platformer really). In addition, footstep sounds were added as was a wing flapping sound while gliding.

The original version had no save function, for both game progress (at the time I didn't deem it necessary since it was fairly short) or for the options configuration (inputs, sound levels, graphics, etc). Well, that too has been added. The configuration will auto save after updating any option settings and the game after collecting any of the crystal shards.

The level also felt like it could offer more to do, so I added another crystal shard that can be collected by finding the broken blades of a windmill and repairing them. While over at the race track, I added enemies and coins as something extra to do while driving!

That is the bulk of the changes made in the last month. Other items such as bug fixes and new music (since people had mentioned the old music becoming quite repetitive) also found their way in to version 2.0.

Firewing 64 - One day, one big update

Firewing 64 - One day, one big update

News 7 comments

After input from the community, Firewing 64 has been updated to version 1.1.

Firewing 64 - Version 1.0

Firewing 64 - Version 1.0

News

A 3D platforming game set in the style of a Nintendo 64 title. Relive 64-bit-era exploration, collectibles, mini-games, and of course, platforming!

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Firewing 64 - v2.1.0 - Windows

Firewing 64 - v2.1.0 - Windows

Full Version 1 comment

Completely updated the input system to improve controller support as well as fixed some minor bugs from version 2.0.

Firewing 64 - v2.1.0 - Mac OS

Firewing 64 - v2.1.0 - Mac OS

Full Version

Completely updated the input system to improve controller support as well as fixed some minor bugs from version 2.0.

Firewing 64 - v2.1.0 - Linux

Firewing 64 - v2.1.0 - Linux

Full Version

Completely updated the input system to improve controller support as well as fixed some minor bugs from version 2.0.

Firewing 64 (version 1.1.1) - Mac OS X

Firewing 64 (version 1.1.1) - Mac OS X

Full Version

After input from the community, Firewing 64 has been updated to version 1.1.1! To select items on the menu, use the 'Jump' key (default is mapped to 'J...

Firewing 64 (version 1.1.1) - Linux

Firewing 64 (version 1.1.1) - Linux

Full Version

After input from the community, Firewing 64 has been updated to version 1.1.1! To select items on the menu, use the 'Jump' key (default is mapped to 'J...

Firewing 64 (version 1.1.1) - Windows

Firewing 64 (version 1.1.1) - Windows

Full Version

After input from the community, Firewing 64 has been updated to version 1.1.1! To select items on the menu, use the 'Jump' key (default is mapped to 'J...

Comments
billhilly
billhilly

Love this to bits!
Please make more games like this <3

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Firewing 64
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Windows, Mac, Linux
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Studio Besus
Engine
Unity
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Style
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Platformer
Theme
Fantasy
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Single Player
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Indie
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Latest tweets from @studiobesus

RT @SIACTRO: Quick heads up: Macbat 64's 100% off sale will end in four days. Be quick, if you want to play it for free :) T.co

Jul 26 2020

I assure you, Crash Co. is not dead! In-fact I had begun testing more levels when I noticed the water ate particles… T.co

Jul 2 2020

RT @SIACTRO: I made my two Itch.io games free so people who stay at home in quarantine can kill a bit of time wh… T.co

Mar 14 2020

RT @SIACTRO: I updated the @gamejolt version of Macbat 64 with the new bonus level as well now. Enjoy and Happy Holidays! :) <3… T.co

Dec 22 2019

RT @SIACTRO: So because the original PlayStation turns 25 today, here is a newish and still WIP screenshot of my #cyberpunk #psxT.co

Dec 3 2019

Getting burnt-out on testing/polishing Crash Co. so decided to revisit a new character controller I have been worki… T.co

Jun 11 2019

Well, beta testing is off to a great start... In my defense, I just added the remaining scenes to the build index.… T.co

Apr 9 2019

Finished working on the final title graphic for Crash Co. (pending feedback of course). I think it communicates des… T.co

Apr 8 2019

Occasionally you'll get a set up for massive destruction. Sometimes you'll blow it like I did. #gamedev #indiedevT.co

Feb 26 2019

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