Would you want to feel as the evil of the game? Put yourself in the skin of being the most cruel and ruthless of the kingdom. Explore the corners of your dungeon and discover the history that their walls hide. Feed yourself from the creatures that inhabit in your domains and adapt your skills to become the perfect lifestyle. Destroy the brave heroes who want to finish your reign of evil. You will fight for your life, for progress and explore.... Become the final boss.
Title: Final Boss
Genre Exploration, 2D Platform
Platform PC/Console
Modes Single Player
The main objective of the player is to discover the history of the character and the castle.
The game can be considered as finished when the player reaches a specific part of the castle and when he/she has killed an amount of heroes. When the player achieves this, he/she will have discovered the main plot.
However, the player can continue exploring and discovering all the rooms, enemies, among others and complete the game at 100%.
The skills of the player can be seen in an evolution tree. The player will unlock the new skills. The evolution tree contains two main branches: Organic and Cyborg.
It will be possible to progress when the player obtains an amount of evolution points. The necessary amount of points will increase while the player progress more and more.
3.3 Fighting
The battle can be hand to hand or from the distance, we will have enemies who make us difficult the advance.
3.4 Dying
When the player dies, it appears a new character with the half of evolutions that the player had. The player can come back from the point he/she died to eat and to take evolution points from his body.
3.5 Exploration & Map
The castle where the player stays, is a completely continuous and handmade map, it is not procedural.
Even though the map is continuous, it can be divided in rooms. In order to access from room to room, the player needs a specific evolution that allows him to enter in the room. There are also other rooms that are activated with a mechanism which is in another room.
The topology of the map is structured in a wheel way where the centre is the Final Boos room, and from this room several alternative ways appear.
The visual style will result from a mixture of medieval aesthetic.
here, we leave you a little preview of the game.