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A dark cloud has descended upon the land of the fairies, bringing with it an invasion of belligerent monsters. The fairy folk have long been a peaceful people without the need for weapons. Now they must rely on the modern weapons "borrowed" from the normal human folk, whom they had largely end relations with for centuries, to fend off the invasion. Réiltín, a fairy woman, is on a quest through the dark, invaded lands to find her way back to her home, blasting any monsters that get in her way with her personal arsenal.

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Successfully ported of current build of Feast for the Senses to Ubuntu. Experimenting with new tileset and dialog triggers.

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One day as I was switching between build targets in GameMaker: Studio, I noticed that an entry labeled “Ubuntu (Linux) (YYC)” was on the list of targets. I have exported previous projects to Ubuntu before (e.g. Gonna Catcha) and have been building Feast for the Senses with the Yoyo Compiler whenever I go out to show the game and playtest it with other people. But doing both at the same time? Do I dare to cross these categories? The answer was “yes”.

After finding out the YYC doesn't work on Linux Mint, I just used a plain old Ubuntu VM and much “sudo apt-get”ing:


The game seems to run fine, though sometimes it can’t maintain 60fps, but that just might be the fact that it’s running on a low-spec VM.

(I also got a bricked SteamOS VM out of the experience, but that’s another story.)

Next on the agenda, I’m working on a new tileset, because the grass maze tileset is starting to wear out its welcome. This one uses various layered tiles…


…and animated tiles.


It’s still a work in progress, as the tileset has many clashing elements to its design. (Note to self: get new interior decorator.)

Lastly, I’ve implemented areal dialog triggers. This enables Réiltín to comment on areas she enters:

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