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A dark cloud has descended upon the land of the fairies, bringing with it an invasion of belligerent monsters. The fairy folk have long been a peaceful people without the need for weapons. Now they must rely on the modern weapons "borrowed" from the normal human folk, whom they had largely end relations with for centuries, to fend off the invasion. Réiltín, a fairy woman, is on a quest through the dark, invaded lands to find her way back to her home, blasting any monsters that get in her way with her personal arsenal.
Spoiler alert: this article goes over the improvements to the game's lighting engine and UI.
the eternal war between light and darkness
Completed full set of enemies, added a weapon wheel for switching weapons and items, redesigned level tilesets.
updates: mostly graphical, some audio, some ai
New monster types: Taste-class and Smell-class, interface and other graphical improvements.
update on feast for the senses
Added a new category of sub-weapons to Réiltín’s arsenal. Featuring Landmines and Decoys.
what the duck - boom
Some new GIFs and video of some new graphical improvements to the game: visibility behind walls and obstacles, gate-opening animations and kitties.
a gift of gifs
New marble and glass tileset, changes to lighting, additional sound effects, etc.
interior decorating
Successfully ported of current build of Feast for the Senses to Ubuntu. Experimenting with new tileset and dialog triggers.
eaten by some linux or something
60fps GIF time! Juiced up the GUI and lighting and rebuilt the walls.
spicing up the ooey-gooey gui
First post describing Feast for the Senses: an orthographic maze crawler/shooter where you play as Réiltín, a fairy woman who is out to find her lost...
about feast for the senses
I know I've been only posting screenshots, GIFs and videos on this page so far without any explanation. I felt I wasn't ready to talk about the game in...
a quick message from the developer
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