The year is 2235. Hundreds of millions of people are living packed together in enormous
megacities. Being an ex-con, you're struggling with keeping or even finding a decent job.
But luckily there is now an exciting high risk, high pay alternative - illegal farming. Various plants, originally genetically modified to produce medicinal components, have escaped into the wild and some even mutated further thanks to the abundant radiation. Most are actually suitable for medicinal purposes right off the stalk, others can be refined using simple kitchen chemistry. This is a serious concern for the medical corporations who have spent decades and put billions of dollars into genetic research, in order to produce and keep these plants secret in the first place. They certainly can't have people being healthy for cheap.
In order to be a successful farmer you must defend your plantation by turning it into a fortress; building walls, sentries and traps around it. The intruders come in many forms. Mutated beasts,addicted to the plants wants to eat them and can smell them from afar. Other bandit farmers are out to steal your harvest and destroy your business. Worst of all are the corporations. Well funded and totally ruthless, they won't hesitate to send in huge robots to take down your whole establishment and most preferably you too in the process.
It's a hard world, but the potential profits can be enormous. Will you be able to defend and expand your own Farm Fortress?
Farm Fortress is a persistent tower defense/farming/action/multiplayer game where you plant exotic plants and defend these against hungry mutated monsters, corporate robots and other players. Plants grow regardless if you're playing or not. You can design your fortress with walls, sentries and traps and help defend it yourself. Buy new equipment, attack other players or gather allies to help defend your fortress.
The doghouse releases these dashing fellas who will hunt your enemies tirelessly. The only way to stop them from coming is to destroy their doghouse.
Added attack timer which starts at 10 minutes for every attack made. For every life lost in the attack, the attack timer goes down by 45 seconds. Use that time wisely!
No Friendly Fire
Explosions and biowaste can no longer do friendly fire, i.e. missile sentries cannot damage themselves and bazooka/mine/grenade is not dangerous for fort owner.
- plasma max hit damage increased from 85 to 100
- antimech nerfing, lowered max hit damage to 80 instead of 110
- reduced chance for freak-fully-grown-plant-bonus when returning after 6 hours
- homing missile sentry is more expensive and has no direct hit damage (was 5)
- fixed a missing cleanup of entity list that could result in odd (targeting)
- behavior biosludge sentry, emp sentry and homing sentry caused problems with pathfinding in other enemies.
Co-op build & attack, unlockable tools, pimp your player, many new strongholds and more!
Big update 0.85a! Strongholds, draw custom tiles, PvP opt, and lots more!
This is the biggest update yet, containing several game play changing elements. Game World has also been reset.
This update consists mostly of bugfixes and tweaks.
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