Familiars Guild is a turn-based-strategy rpg where you team up with magical animals. Explore castles and towns, recruit to build your party, and enjoy deep tactical cover-based magic on hexagon tile battle maps. Inspired by games such as XCOM, Jagged Alliance, Final Fantasy Tactics, Fire Emblem, and Disgaia. This deep procedural roguelike-tactics hybrid features beautiful 3d graphics in the low-poly flat shaded style. I've written 35+ games, mostly small gamejam experiments. My intention is to take my time and polish this game to perfection over a period of about a year.
It's finally time to come out of "stealth mode" development and show off my project.
I've been working on this game in my spare time since 2010. First by designing characters and sketching in notebooks. Only this year have I gone from unpublished demos and placeholder graphics to actually having actual gameplay that uses in-game art.
I now have a working executable and web build of the game that uses Unity3D. We're planning for a large release in the distant future on "all platforms". I'm coding gamepad, keyboard, mouse and touch controls.
I'm planning on having a private beta that spans several months, followed by release on Xbox One followed by other consoles, tablets, phones and (or course) desktops.
I don't know how long it will take me to finish Familiars Guild, but I'm a stay-at-home-dad with a day job (making games). This is a passion project that I intend to work on long term.
I'm in no rush!
Be sure to check out my many other games (http://mcfunkypants.com), the 9000 person strong gamedev comunity I created (http://onegameamonth.com) and feel warmly welcome to connect with me on twitter (https://twitter.com/mcfunkypants).
Check out FamiliarsGuild.com in the next few months.
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