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Faceless is a Greenlit Supernatural Mystery on the Unreal Engine 4 which sees players attempting to survive alone, or with up to three friends in Wakeland City to try and find Daniel North. Having followed his documents, the players must find Dolls in each location and deliver them to the Ritual Zones to set the trapped souls within free, thus completing Daniel's quest and bringing the survivors one step closer to learning his whereabouts. Upon burning all the Dolls, The wounded Soulrender will be forced to depart from the immediate area... But not until after it has frantically tried to stop you.

Report RSS Faceless ~ New Year's Day 2015 Mini-Update.

We've just had a big update on Christmas Day revealing our switch to the Unreal Engine 4, but that's not all. This mini-update today will be more about the road so far.

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Happy New Year!

2015 is upon us, and this will probably be our biggest year yet. As you've probably noticed above, our logo has had a slight redesign. This is our final design for the Faceless logo. The previous one was edited by John Costello, a past developer from our team. Today really is a day to look at the past, the road so far. We've seen Faceless go through many changes, including the names and logos as shown below.

For those who are interested, the fonts we've used throughout our development for logos are Whisperings, Steelfish and October Crow. The differences between 3 and 4 are subtle, the duplicate characters were made to look slightly different from the other. This is ultimately why our final design was made, to allow for a unique appearance that fits the game.

Prior to Faceless, we were remaking Parsec's 'The Eight Pages' in the Source Engine, but our ideas started to grow much bigger than that, and those ideas ultimately replaced that initial idea. We are very sorry for those who had placed their hopes in us for a multiplayer Slenderman game. (Stop it! Slender is a great alternative if you own Garry's Mod!) Shortly after changing our name to 'Faceless' - We began to leave the 'Slender Man' mythos behind entirely and begin crafting our own, which led to everything you know today. Daniel North, The Soulrender, the Sorrowvirus and so on. The Soulrender is getting a complete redesign which will be left as a surprise.

It's impossible to say that time hasn't affected the story for the game, things are extremely different. If Faceless was still following its original idea, it would be a single player campaign following an ex-soldier as he works his way to a sanctuary whilst trying to evade The Soulrender. Now it's changed into a group of four friends trying to work out where Daniel North has disappeared to after trying to kill The Soulrender. The expansive story and lore would eventually become Faceless: Deliverance, a novel in the works.



Today, the 1st of January 2015, truly marks the first proper day where Faceless as a whole has its characters, story, lore, ideas and settings well and truly set in stone.




Click
to view larger images.



Something we can't deny is that Faceless has had a few rocky moments. Without these moments though, Faceless couldn't be what it is today. It would have been nice to get here without having had those moments, of course! We're just happy to have finally cleaned the slate and begun a fresh start with a fresh year. We're glad to have told everybody and to make it clear that this project isn't a 'Slender Man' project anymore, it's something different entirely. For those who know, Faceless will be releasing with two single player short-campaigns, the Prologue (North Rising) and the Epilogue (Purgatory), which will follow Elijah Grey (Sam A. Mowry) and Daniel North through a small extract of their story from Faceless: Deliverance.

We hope to one day create a full single player campaign, but should that happen, it will be after the base game is complete. We always appreciate the support of those following us, and we also appreciate the support of those who are aware that Faceless is no longer a 'Slender Man' project. It is extremely important that when people see Faceless, that they see Faceless.


The Voices of Faceless Multiplayer.

Now, onto the next part of this mini-update, a word from each of our multiplayer voice-actors for Faceless, including Daniel Reinert, Danielle McRae, Darren Blackmore and Adam Sklar.



"Daniel, where are you?"


Hyde Street Station in Garry's Mod.

Sandbox. Trouble in Terrorist Town.

Since we moved to the Unreal Engine 4, maps made on the Source engine are being used as a reference for their new and improved versions for Faceless. We didn't want any of the Source maps to go to waste, so our signature map; Hyde Street Station, is now available on the Garry's Mod workshop for both the Sandbox and Trouble in Terrorist Town gamemodes. We look forward to also bringing you an altered version of Hyde Street Station for Counter Strike: Source and eventually Wakeland Forest to Garry's Mod.



Thanks for reading our mini-update, we're really looking forward to seeing what 2015 brings us. All of our News Updates on this page prior to the Partial Reboot have now been marked as OUTDATED and are no longer official updates. They have been kept for reflective/archival purposes. The same will be said for certain elements seen in trailers prior to the Partial Reboot. The 'Abandoned By God' trailer and those made earlier than that use elements that are no longer canonical to the Faceless storyline, the majority of these elements are of course 'Slender Man' elements such as the usage of Hank Bennett in our 'Abandoned By God' teaser and other direct 'Slender Man' mentions. Everything else, including the story of Daniel North, Wendy Mason, Elijah Grey, the Sorrowvirus and Wakeland City still remain canonical.

As for the job applications we posted on the last update, we've already had quite a few good applicants, but just in case, here are the job listings again!

FacelessChristmasDay2014Update wrote:

Since Faceless will be sold on Steam, all developers on the project will be granted post-launch compensation based on sales. More information can be requested for those who choose to apply.

Level Designers/Mappers.

To apply for this role, you must have a good understanding of level design and to have had prior experience in the UDK or UE4 engine(s) - Past work will be required to show your skill, if you are under an NDA for your current projects, you will be allowed to create a test map as an alternative if you would like to apply for the position.

3D Organic/Inorganic Modellers.

To apply for this role, you must have a good understanding of 3D modelling and have past work to show on hand, the majority of models that will be required will be inorganic, but there will be some organic models such as foliage. Again, if you are under an NDA for any recent and unreleased work, we are more than happy for you to create a test piece as part of your application, should you choose to apply.

To apply, please email us at: sklarlight[at]gmail[dot]com
(Replace [at] with the @ symbol. Replace [dot] with a period. Anti-spam measures.)


Once again, thank you all for your patience. It is much appreciated, we know you want the game now, but rest assured that this project will be more active and we hope to bring you more behind-the-scenes information and videos like the Voice Actor one in order to keep everybody in the loop.

Happy New Year, and have a great day!

~The Faceless Team.


Comments
TheDarkness578
TheDarkness578

I've been around since probably Title #3. I've seen plenty of growth and I am positive that there are others that have been around since #1. Der Ritter was a strange title, I have to admit. I know the origins of the title and the mythos is wierd. Wouldn't want to go into it.

Anyways, I'm surprised that an update came out today. There was recently an update on Christmas and I was thrown off guard on the New Years update. I DID see the Meet The Voices of Faceless yesterday, but I wasn't expecting a full-scale mini-update.

I'm hyper-excited to play the Hyde St. Station map. I've got it downloaded and I'm ready to fiddle around with it. That was a major surprise and I greatly appreciate that you published it. Gives me a chance to see what I'm up against in the game. :)

As for the upcoming novel, expect a sale from me. I love books and I especially love a diverse mythos in different mediums.

I might consider uploading a picture of myself for reference to contribute to the game. However, what exactly are you looking for in a reference? Full-body in different stances, certain clothes, age, height, thickness, among other classifications?

Thanks for keeping us in touch with the game and what's going on, and I hope we see more of Faceless in 2015.

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Sklarlight Author
Sklarlight

You certainly have been keeping an eye on our project for a long time! I've seen you comment on updates for as long as I can remember, anyway. Der Ritter was indeed a very strange title and I am glad we didn't adopt it.

We're glad the mini-update surprised you! To be truthful, I'd like to bring out more updates, but I've gained a habit of only wanting to produce full updates with a lot of content. This update was created because I felt 2015 was a fresh start for Faceless, and that warranted a mini-update.

We're looking forward to seeing people play with the Hyde St. Station map! The Trouble in Terrorist Town version has an objective crafted in inspiration to our Dolls gamemode, so that's certainly something to have fun with also.

The novel was a surprise, certainly. I'd been writing on all the details behind each character and location throughout my time on this project, and eventually I felt I didn't want all these ideas to go to waste since this game is predominantly multiplayer, or for it to just sit in the Wikia for light reading, so all that information eventually became Faceless: Deliverance.

We're sorry that you caught that part of the update! The auditions were removed, hence why the requests on what the picture should be like hadn't been added. Should anything change with this, we'll certainly bring it up on our Facebook page!

We strongly appreciate it, but we really have to thank you for your patience and maintained interest in this forever-evolving project. We're glad to still see people like you around and actively showing interest in the project.

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brunocar
brunocar

7 looks awesome

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Sklarlight Author
Sklarlight

Aside from 10, (Our final logo) 7 was indeed my favourite. I just felt ultimately it didn't fit the theme of the game.

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EvanWilliam
EvanWilliam

I can't even remember when I first heard of the project but I'm guessing I was messing around with GreenLight and I stumbled upon your page and I was deeply saddened when I heard about the postponement and it is amazing to look back at the old trailers and images, you see how far this game has gone in development. Now the game has finally become a whole as in it's gotten past the bump so now hopefully it can have a steady and normal development phase like it would/should have, do you guys think you might release the other maps onto Garry's Mod? Are you guys possibly going to release a new trailer soon? Will there be a kick starter page of some sorts?

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Sklarlight Author
Sklarlight

It's definitely safe to say, as mentioned in the update, that the project was never set in concrete before now. There were all sorts of problems and issues that wouldn't have been resolved back then. Thankfully now, that's not the case!

As for the other maps, we are certainly looking to work with the mappers who did Wakeland Forest, one of our other main maps, and the Car Park and Motel, two of our small maps, on Garry's Mod. Should this all work out too, they'll also be released for Garry's Mod and posted in a future update.

A new trailer will be coming eventually, again, when the time is right. Certain elements of previous trailers are no longer canon, but these will all be pointed out in our next update.

We are definitely starting another Kickstarter as mentioned in our previous update, but not until the time is right. We want to show you all just how much the game has changed and exactly what it is you'll be donating for before we put the Kickstarter up, so in our major update, (A list of goals mentioned in our July 4th mini-update) we'll release a Kickstarter campaign!

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Kesatsu
Kesatsu

I have been following since near the beginning and to think I thought it was going to be awesome on Source... now going to UE4? Phenomenal! Can't wait to read future updates on this and follow closely :)
I gotta say #10 definitely reminds me of a death metal band name/logo! Glad to see it was chosen for the final logo. Best wishes on you and the team for the days to come!

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PsychoEliteNZ
PsychoEliteNZ

Being around with a project that is developed really well is really cool when you look back on it one day!

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apt2b
apt2b

Give me my money back.

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wazanator
wazanator

I believe the original creator of the mod ran off with all the money from that indie go go. Your best bet is to track him down and file a civil suit if you want that money back.

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Sklarlight Author
Sklarlight

Everybody who donated to the game will still have access to the closed beta and receive a copy of the final game. We are actively looking for ways to reach the original creator of the mod to get the money back, but it is unlikely that we'll be able to do so until after we launch the game, where we'd like to hire somebody to engage in a process with us to get the money back from him. Of course, it's a horrible situation for you all, but also for us having to pick up the pieces. We hope that despite this, the majority of you have allowed yourselves to trust in the project. We really appreciate all the positive support.

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D3XtheG
D3XtheG

amazing that i have been here all the way

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GameFan1997
GameFan1997

Been here since the very first incarnation. Half lurker, half poster. I really can't wait. Even if that indiegogo thing ate my $5 (lol) I support you guys 100%, and can't stress enough, TAKE YOUR TIME. Also keep that release date "when it's done".

I've got a question though. As it has been rather unclear to me. Is there any sort of single player experience? It's just with all of the lore and the voice actors, It seems as such. Seems like a nooby question, I know; nevertheless, good luck guys! <3

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Spiderhund
Spiderhund

You bet there will be singleplayer :)
Faceless will have a prologue and an epilogue which will be story-driven singleplayer experiences. You can also play some of the multiplayer modes solo, meaning you will play them by yourself in offline mode, getting the same experience as the multiplayer, just with less people :P

Sorry you lost your $5, if your name is on the list we have then you WILL get a copy of the game when it is released and access to the closed beta when the time comes.

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kaanberke2
kaanberke2

10 is awesome

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