Achieve the title Iron Hugger by competing in twelve Hugtime Challenges! Hug each challenger for as long as possible without making things awkward!
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Programmers located Anywhere.
Posted by Boredomsproducts.com on
boredom’s products is seeking a programmer who is familiar with Unity and UScript to fill a contract position for our action/arcade game Extreme Hugtime Simulation Challenge. The player plays as a contestant on the Japanese game show of the same name, where s/he is competing for the title Houyou no Tetsujin, or “Iron Hugger”. Gameplay is simple but addictive, challenging the player to gain a certain number of points each level, which is accomplished by pressing buttons prompted by the game as fast as possible without making mistakes. The fast-paced gameplay is augmented by different hug-themed special moves that can be performed after chaining enough flawless button inputs.
The game’s over-dramatic portrayal of hugging and parodies of Japanese tropes will drive the game’s appeal, so someone who has an interest in anime or manga, and who appreciates the eccentricities of Japanese culture, will be preferred.
We expect to have a working prototype completed by the end of April, and will move forward from there. Most of our art assets are complete, including character and environment models, most 2D art, and a bit of the GUI. Sound and music will be completed last, once the game has starting coming together. Our target release platform was originally the Xbox 360 via the Live Arcade portal, but after speaking with [adult swim] Games, we may choose a browser-based platform. The Unity engine will allow us to make our decision after a working version of the game has been completed.
If you are interested in working with a creative team of designers who will appreciate your creativity and expertise, and if you are looking to expand your portfolio with a great indie game, send your resume and links to any completed work to firstname.lastname@example.org.
Compensation for this project will be $600 spread over a handful of milestones, plus a share of the back-end, should the project prove successful.
The EHSC Team
Brandon Higley – Producer, Composer. After contributing music to a handful of indie titles which never saw completion (Encore, Type 3, etc.), Brandon decided to, along with his brother Matthew, create a game that they could guarantee would ship, or else be forced to live with their miserable failure for eternity.
Matthew Higley – Game Designer, Writer. Although still studying for his degree in game design, Matthew contributed the concept of the game’s setting and continues to mold the gameplay during development.
Sarah Ellen Cheney – Character Designer. Sarah’s super-cute anime-inspired artwork usually circulates Florida anime convention floors, and her concept art for EHSC influenced the artistic direction for every other aspect of the game.
Christopher Wood – Character Modeler. A graduate of the Guildhall at SMU, Christopher has contributed to a handful of titles, including an unannounced title by Gearbox Software.
Heriberto Valle – Environmental Concept Artist. Heriberto is a freelance artist who dabbles in every medium, from comic books to games. He designed the stage for EHSC.
Ryan Berkani – Environmental Modeler. A self-taught modeler and programmer, Ryan’s greatest claim to fame (aside from EHSC, of course, wink wink) is Spectraball, a game on Steam which he created along with one other person
Send a resume to email@example.com.