• Register

Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Ship Movement II
Post comment Comments
markdw Author
markdw - - 50 comments

If you're wondering what was Ship Movement I it's on our youtube channel.

Youtube.com

Reply Good karma+1 vote
HaydenB
HaydenB - - 256 comments

nice...

Reply Good karma Bad karma+1 vote
Zafrin
Zafrin - - 133 comments

awesome...

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

A brief update on the ship movement in Excalibur. This video is showing how the Evolved engine handles new models when they are brought in for the first time and demonstrates the level of detail we can go into with that movement.

All of these ships are completely un-hardpointed and that's why you can see the Constitution class doing some NFS style drifting, this base movements will be tweaked and improved by the hardpointers.