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An Ergastulum is a building used to hold in chains dangerous slaves, or to punish other slaves. The Ergastulum is subsurface and large enough to allow the slaves to work within it and containing narrow spaces in which they sleep. Currently in development for Vive and Oculus Rift.

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Porting to Xbox One and the Things I learned

Porting to Xbox One and the Things I learned

Feature 6 comments

Since the beginning of March I have been porting the beta to Xbox One and learned many things on the way

This Week In Indie Games: April 6 2018

This Week In Indie Games: April 6 2018

Feature 3 comments

The biggest indie gaming stories for the week of April 6 2018.

Adding Breakable Walls to the game with Voronoi Generation

Adding Breakable Walls to the game with Voronoi Generation

News

Added secret passages to the game by creating breakable walls

Adding elemental dark magic enemies to the game

Adding elemental dark magic enemies to the game

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This is a first for the game where I add an elemental based enemy. This particular one has the ability to throw projectiles.

Bringing traps into the game

Bringing traps into the game

Feature

A sneak peek at the traps in the game and a final send off to 2017.

From Blender to Unity: Creating a New Exit Gateway & Xbox Controller Support

From Blender to Unity: Creating a New Exit Gateway & Xbox Controller Support

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Just a summary of replacing the Exit gates in the game with Portals and adding Xbox controller support.

Kickstarter, Beta, and Beyond

Kickstarter, Beta, and Beyond

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An update on Kickstarter, the Beta, and Beyond and what this means for the future of the game

How I created a simple Lightning effect by changing the Skybox frames and Exposure

How I created a simple Lightning effect by changing the Skybox frames and Exposure

Feature 1 comment

Creating a very simple Lightning effect in the game by changing the frames in the Skybox and adjusting the Exposure in time with the audio

Building a home in Blender and in to Unity

Building a home in Blender and in to Unity

Feature 2 comments

I spent the last month building the house in Blender and and here are the results

Vampires completed and fully implemented

Vampires completed and fully implemented

News 7 comments

After a week or so, the new Vampire creatures are in.

Inspired by western and asian mythology

Inspired by western and asian mythology

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The end result of fusing ideas from both western and asian mythology to create a hybrid Vampire

Creating a Particle Monster that is Frightening

Creating a Particle Monster that is Frightening

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How I created a monster purely from particles in Unity 3D

Creating the Spider Queen

Creating the Spider Queen

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Early work in progress of the creation of the Spider Queen.

Inverse Kinematics: How One Line of Code Gave my NPC More Life

Inverse Kinematics: How One Line of Code Gave my NPC More Life

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Giving Life to a Monster by using Inverse Kinematics.

Creating the HUB area starting from Greybox to Game

Creating the HUB area starting from Greybox to Game

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This HUB area is important in setting the tone and to connect all the levels in the game together. To start with, this allowed the game to be out of those...

New AI to Allow Her to Crawl and Jump Out of Ceiling Holes

New AI to Allow Her to Crawl and Jump Out of Ceiling Holes

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New AI to Allow Her to Crawl and Jump Out of Ceiling Holes

Where She Sleeps

Where She Sleeps

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A peek into where she sleeps in Ergastulum. A very important piece to getting the hell out of there.

Welcome to Ergastulum

Welcome to Ergastulum

News

First developer log for Ergastulum - the latest on the stealth gameplay and improving the visuals