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ERA is a top-down 2D online role play game originally created by members of former dutch gamestudio and community for RPG game creation "Solarsoft". Built in Visual Studio on top of XNA, MongoDB and Scriptmonkey. The rpg can only be played online and is also a tech demo for the programmers. We built a distributed server system (eventually consistent) with rich world system such as global weather and extensive AI. The abstract: In a world where two major powers involved into a comprehensive battle, where magic and technology strike each other with what they got, you try to find a way to wealth, power or happiness. Alva, a world immersed in chaos, awaits the arrival of a new hero; it's savior. Will you lead your followers to a glorious victory or profit from the knowledge left by the ancients? Your future awaits...

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Arcane Order camp
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Description

These are level ambiance shots from one of the regions called Dublith County. Weather effects are not in place, but they will be in later media. The levels where captured in the level editor, which doesn't yield the same result as the actual engine, but it comes close.

Throughout Lewa you will encounter all the different camps of the Arcane Order. Some still very much alive and heavily populated, others abandoned and completely empty. These camps were used and are still used by the Arch Mages their followers and preachers to lure in new members. Take a look in one of the tents and who knows what happens. You might find yourself an ally, or enemy. Because the Arcane Order doesn’t want to deal with the guards protecting the more civilised area’s, these camps are usually located in fields and forests and not inside a thriving city. Don’t be scared if you will come face to face with an Imp, Wolves or another hostile…

Most of the graphics are part of the RMXP Runtime Package (legal if you bought the editor) which makes it look similar to other (sadly enough mostly low-quality games) but we try to make it work by adding our own sprites and tiles to the game. The idea is to convert all the tiles to 3D models (but probably keeping a top-down view) after which all the content will be custom.