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In Ensign-1 you play the role of a space fighter pilot returning from a deep space colonization mission. On arrival back to our own solar system, you find Earth has been colonized by a hostile alien force. It's now up to you, with the help of your mothership, the Ensign-1, to take it back Ensign-1 allows allows for complete freedom in approaching objectives. You can fight from the safety of your spacecraft, or land and exit to explore space stations and carriers on foot. You can commandeer any spacecraft in the game, no matter how big or how small. Defend an asteroid base, or take the fight to the enemy with a huge mothership, friends manning turrets, it's your choice. The game also features a multiplayer mode where players can explore a randomly generated galaxy, either fighting co-operatively to clean out enemy fighters, or battling each other for supremacy.

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Jun 21 2012 Anchor

just updated Ensign-1.

Two probelms:

1. the game was reloacated into \my documents\Common\ensign-1\ when desura is installed in C:\GAMES\Desura and the original copy was installed in C:\GAMES\Desura\Common\ensign-1.

2. the updated game crashes and gives me this wierd thing.

AppName: ender3.exe AppVer: 0.0.0.0 ModName: unknownModVer: 0.0.0.0 Offset: 00000000

**** I HAVE ATTEMPTED TO VERIFY THE GAME FILES ALREADY :D ****

Jun 21 2012 Anchor

You need to contact Desura support. Let me know if they can help.

Jun 25 2012 Anchor

[SOLVED]
It would seem that games like Ensign-1 (and also minecraft) are being updated graphically without backward computability.
Some gfx libs that has to do with Java or whatever are being changed somehow and updating the drivers of my Nvidia card solved this one out.

Jun 29 2012 Anchor

Ensign-1 is graphically backwards compatible, I've made great efforts to ensure it is. If there's a new graphical feature that isn't playing nice, just turn it off in the options.

Aug 10 2012 Anchor

I'm sure you've done your coding well and didn't mean to disrespect your work, on the contrary - after all i did buy it. ;)

I think there is some API elements that go awry between the JRE and Nvidia drivers whenever Nvidia are updating theirs'.

As previously mentioned, this problem takes place in games that use java components - which i had assumed was the case here, i might be wrong.

Keep up the good work! :)

Edited by: tuxu

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