• Register

Enola is a psychological horror/adventure game that delves into the inherent darkness of love, death and revenge. As Enola, you must survive a macabre world conjured up by the tortured memories of her love, Angelica. *If you purchase Enola on Desura, you also get a Steam key*

RSS Features
Postmortem: Enola

Postmortem: Enola

Feature 2 comments

Enola was a challenging game to make. Not because it was hard to program, but because of the story and things it needed to portray: it was a story about...

The Silo is a total nightmare

The Silo is a total nightmare

Feature

Some notes about the factory level, one of the last levels in Enola.

Crouching makes things a lot more dangerous

Crouching makes things a lot more dangerous

Feature

I’ve been talking with one of the guys here for some time about the possibilities of adding crouching. This was not an easy question, actually. The...

Postmortem: Our first Rezzed exhibition

Postmortem: Our first Rezzed exhibition

Feature

I’d dare say we were the first team from El Salvador, traveling from El Salvador to England, to exhibit at Rezzed. Here you can read how it all went.

Game ideas: guard impact for Enola?

Game ideas: guard impact for Enola?

Feature 2 comments

You know how modern horror games have turned into these “hide and seek” or “hit me until I die” things because devs take away all means of defense...

Interview with Nick Borrego by slasherjpc

Interview with Nick Borrego by slasherjpc

Feature

ENOLA: Interview with Nick Borrego. A written interview was recently posted on Spawnfirst

Game Undesign: Designing around limitations

Game Undesign: Designing around limitations

Feature 1 comment

it can be interesting to see what happens when you make the game “you wanna make” but you take into consideration what your limitations are, and what...

Shadow men got moves!

Shadow men got moves!

Feature 1 comment

I’ve been working on some mocap for Enola using iPi desktop motion capture, and I wanted to show you a glimpse of what we’re doing with it.

Angelica animation test

Angelica animation test

Feature 2 comments

Last week I was testing the motion capture setup using my Playstation Eye cameras and iPi Desktop Motion Capture. The system yelds pretty decent results...

Enola gets motion capture!

Enola gets motion capture!

Feature 1 comment

A while ago I wrote about using Face Robot (a facial animation module in Softimage) for facial animation, but I still hadn’t addressed the body animation...

Building characters (building Angelica)

Building characters (building Angelica)

Feature

Today I want to talk (or rather, write) about characters and why this matters. In some games, characters are "empty vessels" that players step into, but...

Enola alpha 0.6 is out!

Enola alpha 0.6 is out!

Feature

Enola is (in not so many words) a game where: You’re a girl on a mysterious place, looking for her loved one, and you need to rescue her before it’s...

Evolution of Enola, and last post…

Evolution of Enola, and last post…

Feature 3 comments

Originally posted on my blog on Dec 31st 2012 ...since this is the last post of 2012, I guess it should be something meaningful so I’ll be talking about...

Enola character profiles: Building Angelica

Enola character profiles: Building Angelica

Feature

This may be good or bad, but to me story comes first, simply because I am not half as good at “designing” games as I am at writing. A while ago I’ve...

More in saving games: "the treasure box"

More in saving games: "the treasure box"

Feature

After thinking about this, I've decided to use "save spots" in Enola. The next step was to decide whatkind of object to use for those save spots.

Why making a violent game may make sense

Why making a violent game may make sense

Feature

I was interviewed by Eric Caoili from Gamasutra a couple of weeks ago. Someone on the comments asked why not make a non-violent game instead, and I thought...

The idea behind the cellar found in "the next level"

The idea behind the cellar found in "the next level"

Feature 1 comment

One of the good things of the open alpha-funding devemopment is that input from the community can help shape many things in a game. This is one of those...

About saving games

About saving games

Feature

After watching many gameplay videos, and seeing people lose (a lot of) progress when they die, I'm wondering what's the best way to manage saves.

First ludum dare - Postmortem: Enola

First ludum dare - Postmortem: Enola

Feature

This was the first time I entered ludum dare. It's been a very nice experience to develop a game from concept to "somewhat finished" product in two days...