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Elemental World:The Sacrifice is aiming to be the spiritual successor of Interplay's game Sacrifice which was released in 2000 only making minor upgrades and modern twists such as better graphics,a few new features such as terrain modifying or unit possession but still keep the same feel and difficulty. So far a quick prototype has been made which has the roughed out UI,and some basic RTS elements like unit control and the RPG aspect of quests,spells and combat. This game hopes it can be as good as the original in its own way.

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Day night cycle+weather vs static sky (Games : Elemental World:The Sacrifice : Forum : Ideas : Day night cycle+weather vs static sky) Locked
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Sep 27 2013 Anchor

Hi just wondering would people want static sky boxes/environment like the original or would they want a day night system with weather and if you want day/night how long should day be.
(This will take minor tweaks as the freeze time is a tick of a box)
If weather is added it will have benefits to units such as when raining it boosts water units speed while slowing others or making there defense less,if thunderstorm it speeds up air units more then water would be boosted etc (if implemented tweaks would be made to balance this)

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