We will have a new update on January 4th and another one on January 16th.
Holidays!The team will enjoy the holidays starting on December the 22nd until January 1st, taking advantage of these days to rest and come back with lots of energy to invest in the game. So we will have no update report on December 25th and January 1st.
Features requested by the community:
- Checkpoints: they are still in development and they will be ready for release on January 16th.
- Balance: We are reworking the MSRM difficulty curve.
- Key Binding: Key list and control presets selectable from a list, on January 16th.
Feature Development Status
- We are improving the Tutorial screens for January 4th.
- Enemy Intel in Payload for January 4th: In the mission payload, we will add critical intel information about the enemy faction you are about to face in combat.
- Switch Weapon: we are improving usability by adding it to the skill-bar, after finding out that very few people understand how to change weapons intuitively.
- All Weapons: VFX, models and gameplay are 100% done, now in QA process.
- Missions: We are wrapping up the final version of the remaining missions.
- Characters: All NPCs are already integrated in all missions and their cutscenes.
Once again, thanks for supporting us! It means a lot to us.
Stay tuned for the lasts post before holidays!