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Eldest Souls is a souls-like, pixel-art RPG. The Old Gods have long been imprisoned. Humanity has been prospering, with great Kingdoms arising on the now forsaken temples of worship. But no longer. In their final act of revenge, the Old Gods have unleashed a great Desolation upon the world. Farmlands turned to deserts, rivers to dust. The Great Crusade sent to slay the Imprisoned Gods once and for-all, is all but vanished, and the human Kingdoms are in disarray. A lone Warrior approaches the Citadel, ancient prison of Gods. His objective is one: slay them all. In Eldest Souls, the player will explore the vast, forgotten Citadel, in search of the Old Gods. The temple-prison will contain a great deal of NPC’s , quests and mysteries. Encounters with the Old Gods will be…deadly. With a fast-paced, exciting action combat, every instant counts. But fortune favours the bold, and defeating the Old Gods will grant the player powers beyond mortal comprehension.

Post tutorial Report RSS Creating an orchestral score from a guitar riff

Creating an orchestral score from a guitar riff. How to begin writing for a large number of instruments from a single initial idea.

Posted by on - Basic Music

I haven’t been classically trained when it comes to composing music, but thankfully you don’t have to be nowadays, if you want to throw in some violins or brass sections into your scores…


This music was for the 2nd stage of a boss fight in the video game I’m currently working on (see here for a trailer) and I wanted some heavy music to pick up the pace and intensity of the battle sequence. The boss is a massive, ancient armoured knight in comparison to our much smaller warrior, so the mood of the track had to be intimidating and looming. Picking the right instruments and sound for a scene is half the battle in my opinion. Being a “souls-like” game, orchestral music is a go-to, but I’ve had no experience in doing so beforehand, so I started with something that’s familiar to me: a guitar. I slapped on some distortion and wrote a couple of ideas that I personally would want to hear when fighting this boss. I then layered it with some percussive mutes where I felt a beat, and a “lead” melody that could work over the top as a progression idea.

I then opened my Native Instrument sample packs and started orchestrating (choosing the combination of instruments to play the notes of the riff) by writing my notes into Logic Pro X’s midi editor. A great place to start is with the low strings, ie the cellos and double basses, to build up from the lower frequency instruments. Then I added some trumpets and brass for accents and colour and finally shoved some nice heavy percussion loops to bring out the drive and power behind the musical idea.

Some extra parts here and there, some reverb, compression and some mixing lead me to what you hear in the video above.

Of course, i'm not trying to say that mixing experience isn't important in getting the overall sound right, as well as proficiency in your DAW (digital audio workstation) and knowing which instruments work best for certain passages. However this method (for me anyway) is a great way to build up confidence when utilising instruments and styles that are otherwise totally alien.

Having a clear vision of what you want to create and a simple guitar riff can take you a long way.

Thanks for reading.

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Eldest Souls
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Fallen Flag Studio
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Unity
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