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Edengrad is a post-apo reality simulator. In it, the player becomes a descendant of people who survived Earth's destruction. The game's main goal is to survive. Edengrad has been in production since 2012. Edengrad is a survival MMORPG game rooted in post-apo culture and drawing on the best features of such classics as Fallout or Mad Max. Your everyday responsibilities will include collecting firewood, building shelters, hunting small game1, and hydrating your body. This stage concludes when you find your fellow travelers and together form an organization. As the saying goes: “the more the merrier” - so players will be able to create a micro-community within which they will enjoy more benefits than solitary players. For example, they may establish a settlement - serving as a base camp, a trade center, or a fortification for a strategic object on the map.

Post news Report RSS Dev Update #2

Hi! As we announced some time ago, we want to present you a new list of changes in Edengrad. We now feel the time pressure, because there are several weeks left to the deadline for the launch of alpha version, but we keep the pace of our work and give 110% effort! Here’s the newest changelog.

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SOCIAL

Feel free to post your suggestion or ask any questions on our forums or on our Facebook Group - Mercenaries from Edengrad.


NEW ENEMY SYSTEM

We rewrote most of the code for mobs. Thanks to this, the server works far more efficiently. We also added some new functions:

  • Mobs from various groups will fight each other. For example, a wolf will hunt deer, while a bandit will fight with mutants.
  • An enemy may adopt properties of a personal guard, follow the player and fight with his/her foes. It gives us a whole new bunch of opportunities when it comes to quests, events, and locations.
  • As we mentioned in ?Update #1, we created land mines. From now on, they also work now against enemies, which will allow more efficient and splashy elimination.
  • Every mob was given the possibility of having several types of attacks.


WEAPONS & AMMUNITION

Although things like ammo are becoming a relict in MMORPGs, we think that a survival game would be nothing without serious dilemmas: whether you should use your weapon now, or spare the precious ammo for some other situation. That is why we added ammunition to firearms. What is more, we added some new types of melee weapons.


A small sneak peek – shields will be available in Edengrad. More info soon!

ANIMATIONS

The movement mechanisms were divided into different controllers. It allowed us expand the game with different types of movement. What is more, we rebuilt the camera work and animation shifts.


We added ragdolls. Putting it short and simple, when a character is ejected in the air (e.g. by a mine), it becomes inert and after falling down, the animation depend on many variables and is generated in real-time, so that it looks differently every time.


We implemented layers of animations and worked on rotations of bones of the player, depending on the direction he/she looks in or aims the weapon in. We also added several new animations.

SOUND

Sounds of mobs are being finished. We now work on implementation, balance of volume, and areas of sound covered within three-dimensional space. There are also some new tracks being composed that will reflect the atmosphere of Edengrad and a post-apocalyptic world.


Comments
Rokay
Rokay

looking awesome

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tamnguyen29
tamnguyen29

nice!!

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BlackTrickster
BlackTrickster

Omg, omg... A post-apocalyptic mmorpg!!! I've been waiting for this after Fallen Earth's death :D

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Edengrad (PostApo Crafting MMORPG)
Platforms
Windows, Mac, Linux
Developer & Publisher
Huckleberry Studio
Engine
Unity
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Edengrad.net
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