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DungeonQuest is a multiplayer platformer-RPG. 2-4 players cooperate in local multiplayer to explore dungeons and defeat enemies, gathering loot and leveling up.

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Bloodhunt - First Demo of the Lockpicking Mini-Game

Bloodhunt - First Demo of the Lockpicking Mini-Game

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Bloodhunt has a new technical demo for playtesting the Lockpicking mini-game. It features extended dice rolls and sound effects for the different lock...

Bloodhunt - Breaking the Law, Breaking the Lock

Bloodhunt - Breaking the Law, Breaking the Lock

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This week Bloodhunt has a botch animation for the Lockpicking minigame, and a main menu screen. Also, there's a new combat concept and much more.

Bloodhunt - Beyond the Lockpicking Mini-Game of Skyrim

Bloodhunt - Beyond the Lockpicking Mini-Game of Skyrim

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Bloodhunt now has a Lockpicking mini-game, with lockpicks a screwdiver and dice rolls. Can you ask for more?

DungeonQuest: Paper Prototyping

DungeonQuest: Paper Prototyping

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As I promised last week, it’s time to make DungeonQuest combat fun. Before turning my head to programming, I want to make sure the game is fun to play...

DungeonQuest: Back Into Business

DungeonQuest: Back Into Business

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After a longer pause than I expected, DungeonQuest is back into development. Here's a brief summary of the new directions it will go. Hope you enjoy the...

DungeonQuest: Existential Crisis

DungeonQuest: Existential Crisis

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Both in life and game development, sometimes you have to stop and think where you're going.

DungeonQuest: Major Bugs Solved and Enemies Really Close

DungeonQuest: Major Bugs Solved and Enemies Really Close

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After a week of bug-tracking, most bugs are solved and some enemy AI tactics are on the way.

DungeonQuest: Builds and Bugs Always Go Together

DungeonQuest: Builds and Bugs Always Go Together

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The first playable version of DungeonQuest is really close. Here's the first call for bugs and comments.

DungeonQuest: Why Design Matters

DungeonQuest: Why Design Matters

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Sometimes you are so focused on development that you forget about the most important thing: what was the game about? If that's the case, don't panic...