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Game State : ALPHA Drift Into Eternity (D.I.E) is an immersive First Person Survival Game. Trapped in a wrecked ship, you have to struggle to stay alive: salvage what you need to repair the damaged systems, close the many breaches slowly riping the hull open, and try to withstand your thirst and hunger while keeping your spirits up. Staying alive will be hard and this game won't go easy on you, you better bring all you got!

Post news Report RSS Drift Into Eternity Update 0.94 & 0.94.1

Patch note 0.94 for Drift Into Eternity (D.I.E): Gameplay / Graphic / Audio / Fix.

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BANNIERE DIE SITE

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Patch note 0.94 & 0.94.1: patch note on steam


GAMEPLAY

- All circuit breakers are correctly set as containers.

- Renamed Inputs : "Log Switch" becomes "Log Toggle", "Mouse 1" becomes "Interact" and "Mouse 0" becomes "Transfer Object".

- You can return from New Game and Load Game menus by pressing escape.

GRAPHIC

- Updated lighting for all rooms and corridors (work still in progress)

- Decoration objects added to R30/R31/R56/R59.

ToolScan


Toolbar


- Changed visual of Body Scanners screen.

bodyscan


- Rescale some containers in storage bays.

New Storage Bay


- Save feedback (rotating wheel) will now correctly display on top of every other interfaces.

User Posted Image


- Heat Effect optimized

burn effect


- New planet+moon holograms in R54-Communication Room

HOLO


- SplashScreen now displays correctly

AUDIO

- New voices tutos for many objects and for rooms with fire and/or acrycine (aim at an object and press T)


- Using food or drink will now shout a sound.

- Open and close inventory now have a sound.

- Sounds volume is now between 0-200%, instead of 0-100%. It was confusing to think that 50% was the normal volume.

ui sound


- Sound of closing inventory will no longer be played when you try to display the room stats or when you remove acrycine.

FIX

- Inventory can no longer be opened before or during load.

- Bug of Heat effect hidding the inventory corrected.

- A Breach has been moved in R40 and another in R52 (was floating out of the wall)

- Corrected some breaches which had no acrycine fx.

- Debugged saving feedback animation which sometimes didn't played correctly.

- Debugged Diseases And Wounds load (thanks Avocyn for pointing that bug)

- Debugged volume of sound inventory open/close

- Debugged repair FX activation/desactivation

- Resolved graphic bug of dirty water in Water Recyclers

- Rebaked lighting for nearly all rooms (once again)

- Corrected the voice tuto for storage bay containers. Some references were not set correctly.

- Restart must now be confirmed. (its working, It just remains to add the graph)

restart


- Save Integrity debugged. It will no longer be shared between different profiles.

- Saving will no longer make the game freeze. It will only lag (as little as possible) when it's writing the files.

- Save integrity will now correctly prevent player from saving when it reaches zero.

- Saves will have to be reset again because of a mistake made in the Saves Unique Identifiers. Sorry about that.

Keep on surviving!


Thank you to all future survivors for your unconditional support.

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