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Drawn Story is a 2D puzzle/adventure video game about a world painted on a sheet of paper. You control a stickman character living inside this world and an artist with a pencil in hand looking at the paper from above. As a stickman, you can walk, climb, jump and use different items. As an artist, you are able to create new items in this painted world by drawing them. Your goal is to use your imagination and lead the stickman through a variety of puzzles by drawing things he can use. There’s always a few ways to solve each puzzle.

Please vote for the game on Steam Greenlight if you liked it: Steamcommunity.com

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It’s been more than 2 years since I released the prototype of Drawn Story. Thank you everyone who provided the feedback for it and encouraged me to go on working on the game! Back then, I overestimated my capabilities of making a fast progress on the project while being employed on a full-time job. I kept developing the game all that time however, little by little. I quit my job this summer and was developing the game much more intensely since then. And now, I’m glad to announce that Drawn Story entered alpha development stage and I have an alpha demo version to announce. See the trailer:

Drawn Story is a 2D puzzle/adventure video game about a world painted on a sheet of paper. You control a stickman character living inside this world and an artist with a pencil in hand looking at the paper from above. As a stickman, you can walk, climb, jump and use different items. As an artist, you are able to create new items in this painted world by drawing them. Your goal is to use your imagination and lead the stickman through a variety of puzzles by drawing things he can use. There’s always a few ways to solve each puzzle.

The demo is already available at the downloads page (Indiedb.com) for Windows, Mac and Linux. The most meaningful changes in the alpha version of the game are:

  1. Better items recognition. An image recognition algorithm is used to determine what a player has drawn. The game does not expect a player to draw some particular item in each situation but rather tries to guess what was drawn based on how it looks like. The most confusing thing in the prototype version was that items were not recognized at all when drawn at 45 degrees, only horizontal and vertical items orientation was perceived. I fixed this issue and also improved the overall rate of successful recognitions. It is still far from perfect though so I am constantly looking for ways of making my algorithm better.
  2. Lots of graphical improvements. Here're some examples of how things used to look in the prototype and how they look now.

    Old version:

    Demo version screenshots

    New version:

    Alpha Demo Screenshots

    Old version:

    Graphical improvements (before & after)

    New version:

    Alpha Demo Screenshots

  3. New character abilities. Now stickmen can jump and climb ladders, not just walk. And yes, you're able to draw ladders now and go explore higher grounds:

    Alpha Demo Screenshots

  4. More levels. There’re 6 levels available now, including a hidden one. Some of the levels (like a level inside the castle) became more complex.

I also launched a Steam Greenlight campaign recently. So if you like the game please spend a minute to vote for it here:


Thank you!

My nearest plans for the development are further improvements for items recognition, making new levels and finally adding some music to the game.


Here’s the full list of changes for the Alpha Demo version compared to the Prototype:
1. Animate doors falling in the direction of impact when player breaks them
2. Faster levels loading
3. Nicer stickmen
4. Nicer drawings: sketchy effect
5. Ladders special recognition
6. UP and DOWN are used to climb ladders, SHIFT is used to pick up items
7. Items are recoginized when drawn at 45˚; better overall recognition
8. New character abilities:
8.1. Climb (use UP and DOWN arrows)
8.2. Jumps (use ENTER)
9. Water simulation
10. Nicer level backgrounds
11. Special effects:
11.1. Turn the page
11.2. Level overview
12. New levels:
12.1. Inside ship
12.2. Eagle's nest
12.3. Sea shore
13. Expanded ‘Inside castle’ level
14. More sounds added
15. New game items
16. Overall polishing & bugfixes

Graphical improvements

Graphical improvements

News

I decided to make some graphical improvements for the upcoming alpha version. Stickmen became mush more appealing and lively-looking after applying some...

RSS Files
Drawn Story - Alpha Demo for Windows

Drawn Story - Alpha Demo for Windows

Demo 1 comment

Just run the installer and follow the instructions. OpenAL library will be installed along with the game itself

Drawn Story - Alpha Demo for Linux

Drawn Story - Alpha Demo for Linux

Demo

This package requires Ubuntu 14.04 or higher, 64-bit edition. Workability under other Linux distributions was not tested. Open with your favourite package...

Drawn Story - Alpha Demo for Mac

Drawn Story - Alpha Demo for Mac

Demo

Uncompress the APP file and put it to your Applications folder (or just run from where you uncompressed it)

Playable prototype for Mac

Playable prototype for Mac

Demo

This is not a demo version of a mature game but rather a playable prototype. A lot of polishing is still to be done, game objects added and so on. However...

Playable prototype for Windows

Playable prototype for Windows

Demo

This is not a demo version of a mature game but rather a playable prototype. A lot of polishing is still to be done, game objects added and so on. However...

Post comment Comments  (0 - 10 of 16)
joystickribelle
joystickribelle - - 1 comments

AMAZING!! you should continue project it!!

Reply Good karma Bad karma+1 vote
vrecobra Creator
vrecobra - - 7 comments

Hey, thanks, your support means a lot to me. I keep working on the game. It just takes longer than I expected, so be patient please)

Reply Good karma+1 vote
Sedorikku
Sedorikku - - 41 comments

so basically it is like "Sketch Quest" but not a flash game. Nice!

im tracking this one

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vrecobra Creator
vrecobra - - 7 comments

There is some difference though. If I got it right, in "Sketch Quest" you're told what to draw. For example, you will still be killing enemies with a flower drawn in melee weapon slot, not making peace with them.

In Drawn Story, you can draw a variety of different items and the game tries to determine what is it and how your hero can interact with it. It is only by recognition system mistake that a flower could be taken for a pollaxe and be used to harm anyone :)

Reply Good karma+1 vote
Knez
Knez - - 1,416 comments

This is GREAT game.Work hard and finish this fast.

Reply Good karma Bad karma+2 votes
VenturaGaming
VenturaGaming - - 6 comments

Amazing Game :D
But, when it will be released? D:
I can't wait to play the full version =D

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vrecobra Creator
vrecobra - - 7 comments

It is still a long way ahead for the full version to be accomplished. But I am going to make alpha releases as I progress. Expect the first one in a month or two.

Reply Good karma+2 votes
VenturaGaming
VenturaGaming - - 6 comments

Good job, and thanks, the game is really good :D

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EvilizedProductions
EvilizedProductions - - 167 comments

Tweeted your project to my followers

Reply Good karma Bad karma+2 votes
vrecobra Creator
vrecobra - - 7 comments

Cool, thank you

Reply Good karma+1 vote
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