Doors of Life is a single-player action adventure pixel art game, where you take control of a broken character in a journey through their subconscious in search of the missing pieces
Ribbit! Hi everyone. Today we have some updates to show you about the development of our game.
In today's Devlog, we will be showing you the enemies and combat system and how it is being implemented into our game.
As you can see from the video, the enemy follows the player once they're in a certain range and attacks when they're close enough to the player. If the player gets hit, they obviously lose health.
The player can try to avoid the attack but they can also attack back.
If the player attacks back and hits the enemy, the enemy will lose heath instead, until it dies. This is all being fine tuned to make sure it works the best way possible and this videos are all work-in-progress.
In terms of feedback, we also have something to show you.
When the player suffers damage, the screen will shake a little bit for feedback on what is happening in-game. This shake the screen can also be used for more things and the intensity can be varied, so as to give personality to the game.
That's it for today's Devlog!
We hope you keep watching our game grow and we'll keep you updated! Until next time, Ribbit!
Our game now has lights and particles that make it more alive and also a pause screen.
Doors of Life first level concept and some enemies that you will be fighting during it.
A showcase of some of the implemented features on the game at this point of development and a sneak peak of the level.
A new and fresh development studio looking to release fun and captivating games.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.