You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.
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The Bug Thread | Post Reply | |
Thread Options | 1 2 3 4 5 6 7 8 ... 41 | |
Oct 10 2013 Anchor | ||
Report bugs from the release versions (4.01+) of Dominions in this thread. When writing a bug post make sure to include what version of Dominons it occurred in. If it is a crash bug it will be helpful to include the last part of the debug log. Find out how to create a debug log here: |
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Oct 10 2013 Anchor | ||
something strange happens when in gameturn cheks horrors Edited by: jk.illwinter |
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Oct 10 2013 Anchor | ||
4.01 This event still needs fixing, I didn't get a magic site: Fixed in event file/upcoming patch.
Edited by: RandomEvents |
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Oct 10 2013 Anchor | ||
Sauromatian Raider (unit 1168) says that he favors the spear and the Short Bow. However, like all Sauromatians, he uses the Composite Bow. Scathach the Trainer of Heroes (unit 1844) says that she has prophetic powers. She does not in fact have any prophetic powers. -Frank |
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Oct 10 2013 Anchor | ||
if in the province i recruit two types of soldiers that has #reclimit Edited by: jk.illwinter |
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Oct 10 2013 Anchor | ||
Oh right, I noticed that playing with my cap only Chosens, of which there are two different types. I gave both of them a #reclimit of 5, and I had the resources to recruit 5 of one type, and 2 of the other. The game seemed to think it was entirely possible, too, none of them were grayed out. But after I ran the turn, I only got the 5 of one kind, and the 2 of the other kind were left for the next turn's recruitment cycle. So next turn I got those two, and instead of 5 of the other type of Chosen that I added to the list again... I got 3 (due to 2+3). So now I had to put them to #reclimit 10, since I want ten Chosens to be recruitable per turn, even if I originally wanted it to be 5 + 5. Meh! Edited by (in order): Tzeentch-cultist, jk.illwinter |
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Oct 10 2013 Anchor | ||
The discription of ea and ma oceania are still using dominions 3 version, and Al Khazim the Djinn are still using a zombie warrior sprite. Giving king of banefire a weapon, it will replace his original banefire strike, but giving to other king of elemental fire won't replace fire strike. Seems banefire strike are not made into bonus attack as other fire strike? |
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Oct 10 2013 Anchor | ||
if you make |
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Oct 10 2013 Anchor | ||
LA Pangaea, catapharact commander, has the isrealit female name list. |
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Oct 10 2013 Anchor | ||
Here's the spreadsheet for adding stat/sprite bugs. A lot has been fixed in 4.01. It's able to be edited by anybody, so contribute if you can. |
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Oct 10 2013 Anchor | ||
4.01 |
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Oct 10 2013 Anchor | ||
That's always been sort of a bug. |
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Oct 10 2013 Anchor | ||
I consider it a bug that it's easier to give provinces to enemies than to allies in a Disciples team game. Edit: I captured some provinces from an enemy that border my ally. If these provinces bordered a second enemy instead of my ally, I could hand the provinces over much faster to my enemy than to my ally (this doesn't make sense) by leaving them undefended and letting him move in with any commander. My ally, however, has no way of taking these provinces that I would like to give him unless:
In contrast, an 'enemy' can take a province that I would like to give him by:
My proposed solution is to have an 'Acquire Province' command available to allies that are in your provinces. This could be executed on the run like 'Move and Patrol'. If your permanent ally is taking your provinces against your will, you have bigger problems than preventing that action! Given AI allies, the 'Relinquish Province' command could still exist so that you can prompt the AI as to which provinces should be taken.
Edited by: warclone@gmail.com |
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Oct 10 2013 Anchor | ||
Probably trying to ge3t behind troops. |
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Oct 10 2013 Anchor | ||
It seems like missing eyes can't be healed. I'm playing EA Ermor and I had a huge amount of Ether Warriors with afflictions. I sent them all to my capital for healing where I have several healers. All the Ether Warriors have healed except for the ones with missing eyes and it's been several turns now of them sitting around. |
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Oct 10 2013 Anchor | ||
4.01 |
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Oct 10 2013 Anchor | ||
The MA C'tissian heroes, Sobek High Priest (2272) and Sobek Sauromancer (2394) have no descriptions. |
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Oct 10 2013 Anchor | ||
Edit: Chud Jarl can't berserk. Chuds have berserk, Van have glamour. Edited by: amuys |
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Oct 10 2013 Anchor | ||
Am I mistaken or can land nations no longer build forts under water? The only option fort vice you get is #fortera and you sort of can't include underwater forts trough that, I think... Also, #uwunit1...5 and #uwcom1...5 don't work for me either. Put up a kelp fortress in a random sea province to check it out and I get nothing. |
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Oct 10 2013 Anchor | ||
Do you guys know about missing descriptions in 4.01? |
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Oct 10 2013 Anchor | ||
Still seeing double maps whenever I try to edit a map and it will not let you delete the old version! Edited by: auboy105 |
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Oct 10 2013 Anchor | ||
Not all of them because I have not yet had time to go through the units again. Some have already been listed, but keep them coming. Edited by: Edirr |
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Oct 10 2013 Anchor | |
'e' has stopped working for 'fire and keep distance'. All the other keys work though ('f' = Fire, 'h' = Hold and Attack, etc.). Edited by: jk.illwinter |
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Oct 11 2013 Anchor | ||
TienChi LA Ancestor Vessel 1577 Abysia LA Caelum LA Edited by: guardianru |
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Oct 11 2013 Anchor | ||
The manual says: "Pretenders whose physical form does not normally have the Awe ability are treated as Awe -1 before the bonus. If this leaves the pretender with Awe 0, it becomes Awe +1. This is, one way or another, false. Either the example is wrong because Awe-1+2 = 1, or base Awe = 0 giving Awe+2 at 10 and Awe+1 at 9. If the second case is true then there will never a 0 to be bumped to 1, so that line can be deleted. If it's the example that is wrong then both Dominion 9 and 10 are the same for non-native-Awe pretenders because Awe-1+1 = 0 becomes 1 = Awe-1+2 . |
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