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Tower defence with a twist, you play an engineer holding out against hordes of enemies focused on you, with only your machines to defend you. While working on an experimental time-space warp generator, the player is thrown into a parallel dimension where they need to rely on turret making skills to survive waves of enemies long enough for their warp generator to recharge so they can attempt to return home.

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Progress and general rambling. New map, new video and thoughts on deployment.

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I'm kinda new to indiedb so forgive me if I make any noob mistakes.

Tonight I added a new map, I'm starting to get really used to working in blender, its cool. I also tried to work on the camera a bit but its still pretty shocking. At least I added rotation and I think it adds to the game. I've posted a new video in the videos section.

I am not sure yet how to deploy this game, I was originally thinking of selling it for a sponsorship as a free flash game because I have done that in the past, but while unity's flash export is pretty decent, its still not complete, and it is throwing too many fatal errors as a swf for me to be happy. Maybe I'll put it on Desura for $2 or something and if it sells enough to buy a android license then I'll put it on the android market.

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