Diffusion is the mod for Half-Life I've been working on since around 2013 but decided to post it here, so it would maybe speed up the process since I'm kinda lazy sometimes. I changed the story lots of times and it still has holes but at this point it can be published, I think. The original name of the mod was Black Mesa: Extreme Condition and it was the second part of my S.W.A.T. mod (don't even bother to check it out, I dare you) and had different story etc.
My original plans were to make a successor of my shitty mod (I always wanted to create one but in that time I really didn't understand what I'm doing). By now it grew a lot so I had to move to Xash engine because of the map sizes and engine's advantages. Why not Source, you might ask? Cause I'm a huge HL1 fan.
About the original content:
Unfortunately, I'm only a mapper and always have been, so I have no idea how to make models other than simple cubes and I can't make textures since I'm bad at photoshopping. I use textures and models I can find in the internet which lie in free access, any useful content which was recompiled for HL1 formats. I mostly use HL2 and HL1 textures together with some free textures I found on the internet. I also use sound effects from many various games which I find useful. I'm not going to claim any rights for all used models/textures and the "game" will be free (of course!). That being said, I use HL1 monsters/npcs, weapons and so on. My story is NOT a part of HL1 universe in any way so I really try hard to keep it away from it at least visually. I use reskinned/revoiced vortigaunts and controllers as enemies, so it will be hard to keep it away, but I'm trying.
That being said, the original content is:
Story. Maps. Soundtrack. Voice acting.
What's done and what's planned?
There are currently half-done 18 maps (4 chapters). A few maps in the beginning will be reworked from scratch, a couple of maps will be added in between. All of the maps are in the state of missing enemies/scripts/dialogues/some minor brushwork.
Planned to be made: 1) voice acting and dialogues (no matter how the quality is going to be there, I never really tried, but dialogues is the only choice to deliver the story. I tried with the text, but believe me - it didn't go well).
2) original soundtrack (I'm mainly a musician/sound engineer, you can check my works here - Soundcloud)
3) more maps (I think about 10 more maps left and probably 2 chapters)
Back in 2013 I planned a simple Half-Life mod with a few maps…now it's
something else Nope. It's still a simple Half-Life mod with a story out of HL universe.
The story goes around James Smith, who's been serving in SWAT (yeah, a way to say "hi" to my old mod) and now a detective, going through Utah by car on some deserted road. The place he found is not a rock processing factory, but a scientific lab who runs various experiments on teleportation. As he sees, how soldiers broke through the lab, he decides to follow them and investigate the matter. He finds dead scientists killed by soldiers and very curious about this place, why it's under attack by government soldiers and why they kill unarmed people. He will find a female ally scientist (Alice) who will tell him everything and they going to stand up against this, save everyone end everything they can. But that's just a start…
I'm going to try to deliver the story with dialogues as far as I can, but I will probably include a file explaining the whole universe in the release (which not going to happen this year, not the next year…).
But I promise I will finish it.