• Register

Artificial intelligence has plotted a path to a sustainable future, but humans aren't included. Defend humanity against the A.I. in this instant action real-time strategy, tower defense hybrid.

Presskit

Factsheet

Developer:
Pisces Studios
Based in United States

Release date:
March 7 2024

Platforms:
Windows
Linux

Website:
deterrence.piscesstudios.com

Available From:
$9.99 - Steam
$9.99 - itch.io

Description

Deterrence is a tower defense, real-time strategy hybrid that offers a midcore single-player experience. Play as the human race in the not-too-distant future and fight malfunctioning artificial intelligence. Choose your own conflicts in the nonlinear campaign that's complete with mission rewards and research tree. Each level will put your tactical skills to the test as you will have to play an active role in helping your troops withstand the enemy onslaught whether that be repairing defenses, reallocating troops to another front, designating artillery strike zones, or destroying bridges. Command your troops to victory by taking advantage of everything the battlefield has to offer. Garrison troops in civilian structures for quick defense. Build artillery batteries to pound enemy advances. Jam the enemy signals to gain an advantage. Call in air strikes, artillery strikes, and warheads to turn the tide of battle.

History

Deterrence started as a tower defense project that existed in the back of my mind while working on Dyflexion, my previous project. Once Dyflexion was complete and released, I immediately began to work on Deterrence in March of 2022. The original vision was to have all the mechanics of a tower defense, but with all the freedom of a real-time strategy. As the project progressed, the game leaned more towards a resource economy, and offensive gameplay making it purely an RTS game. After a lot of thought. I came to the conclusion that the game was out of scope and became too massive for me to handle. And that's when I came full circle with my original vision. The scope creep wasn't necessarily a bad thing or a waste of time. It actually gave me a bunch of mechanics to mix and match which in my belief gives Deterrence a unique blend of tower defense and real-time strategy mechanics.

Features

  • Singleplayer nonlinear campaign with 25 levels.
  • Tutorial to quickly learn the game.
  • 'Last Stand' game mode.
  • Save/Load campaign progress.
  • Adjustable graphic, audio, feature, and key bind settings.

Videos

There are currently no trailers available for Deterrence. Check back later for more or contact us for specific requests!


Images

Download all screenshots & photos as .zip
121920231.jpg
121920232.jpg
121920233.jpg
121920234.jpg
121920235.jpg
121920236.jpg
121920237.jpg
121920238.jpg
121920239.jpg
1219202310.jpg
1219202311.jpg

Download logo/icon assets as .zip
logo
icon

Monetization Permission

Pisces Studios allows for the contents of Deterrence to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Deterrence is legally & explicitly allowed by Pisces Studios. This permission can be found in writing at https://www.indiedb.com/games/deterrence/presskit.


About Pisces Studios

Boilerplate
Pisces Studios is a startup indie developer and publisher founded by Matthew Gianfrancesco October 4, 2018 and operates from his home office. Matthew Gianfrancesco is the sole proprietor of Pisces Studios and has zero employees because he prefers outsourcing labor. Matthew Gianfrancesco started his game making journey at the age of 12, self-taught using RPG maker 2000 and Game Maker 5. Throughout the years he's always wanted to make his hobby his day job and hopes one of his indie games will be the start of such a dream.

More information
More information on Pisces Studios, our logo & relevant media are available here.



presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks