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DROSS is a first person Co-Op Xeno-Horde Procedural Rogue-like. Featuring unique procedurally generated Levels, huge swarms of endless Xeno bugs, powerful weapons and gear, and a brutal perma-death. A tough Roguelike in a first person horde shooter perspective.

Report RSS June 6: small update: new Dross nest art

Hello everyone, quick update: Got bored adding the important game play stuff to Dereliction, so I’ve made some more art. The Dross nests needed an art update, or more, I felt like doing some art. Just mixing it up a bit, ya know?

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Hello everyone, quick update:

Ok so, the Dross nests needed an art update, or more, I felt like doing some art. Just mixing it up a bit, ya know?

Screen Shot 2022 06 06 at 5 28 25 PM


So, the bug spawners do not do anything different, but they are created differently now. The spawn location first finds the ceiling and create the center piece. Then the center piece ray casts out to find walls, tendrils are grown along these lines. Each segment randomly rotates and twists until it reaches the end or collides into a wall. Oh, and the segments also shrink in size as it goes.

more nest debug lines


Next lines are cast into the floor for eggs, my recommendation is do not tamper with these, they will draw in a lot of attention to the player if they do.

Screen Shot 2022 06 06 at 3 46 53 PM Screen Shot 2022 06 06 at 4 53 58 PM


So initially the art was really rough. But, after a sculpt and paint they turned out pretty nice!
Also black slime drips from the tentrils. particles, trails, and gravity make those work!

Screen Shot 2022 06 06 at 4 59 19 PM


Now I need to get back to all that important game play stuff. And THEN update all the other art in game, which is also very rough and very placeholder. Hopefully everyone likes the new bug nests.


~SALT

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