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DENIZEN is a story driven FPS set in a grim science-fantasy world with a heavy focus on mystery, character interaction and dialogue.

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DENIZEN DevBlog #9- Kepler Labs Prototype is Live!

DENIZEN DevBlog #9- Kepler Labs Prototype is Live!

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You can now download and play the Kepler Labs Prototype!

DENIZEN DevBlog #1 - Introducing the Game

DENIZEN DevBlog #1 - Introducing the Game

News

This is the first Devlog of our game DENIZEN. DENIZEN is a story driven FPS set in a grim science-fantasy world with a heavy focus on mystery, character...

DENIZEN DevBlog#10 - Free Denizen Prototype EP

DENIZEN DevBlog#10 - Free Denizen Prototype EP

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A brief explanation of the thought process and technical aspects of the music for the Denizen Prototype. Free music download linked in article.

DENIZEN DevBlog #8 - Meet Professor Reko

DENIZEN DevBlog #8 - Meet Professor Reko

Feature

This is a brief look into the DENIZEN backstory. Learn about Professor Sylvius Reko's growing obsession with an alternate reality.

DENIZEN DevBlog #7 - Environments and Setting

DENIZEN DevBlog #7 - Environments and Setting

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Here's a quick look at some of DENIZEN's environments and their backstory.

DENIZEN DevBlog #6 - The Kepler Personal Data Assistant

DENIZEN DevBlog #6 - The Kepler Personal Data Assistant

News

The Kepler PDA is a valuable asset during your journey through the cursed forest.

DENIZEN DevBlog #5 - "Skrall" AI Breakdown

DENIZEN DevBlog #5 - "Skrall" AI Breakdown

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A quick breakdown with footage of one of DENIZEN's enemy characters: the Skrall.

DENIZEN DevBlog #4 - Foliage from 20,000 Feet

DENIZEN DevBlog #4 - Foliage from 20,000 Feet

Feature

A few words (and pictures) about foliage rendering and optimization in DENIZEN.

DENIZEN DevBlog #3 - Hardcore Parkour (Playable Demo)

DENIZEN DevBlog #3 - Hardcore Parkour (Playable Demo)

News

Recently we added in a new climbing mechanic to DENIZEN. We are always looking for feedback, so be sure to check out the playable demo!

DENIZEN DevBlog #2 - "Banshee" Art Breakdown

DENIZEN DevBlog #2 - "Banshee" Art Breakdown

Feature

A quick breakdown of the process used to create the "Banshee" enemy artwork for DENIZEN.

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DENIZEN
Platforms
Windows, Mac, Linux
Developer & Publisher
Skunkape Interactive
Engine
Unity
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