DEMONIACA is a pixel art indie game developed by Mnemosyne Games and set in a dark, gothic environment. It is a pixel art action platformer that combines Castlevania's aesthetic with classic Fighting Game combat mechanics, like "the King of Fighters". In fact it is the first prototype of Kofvania.
Striving to build a new Tower of Babel, a clan of ancestral demons razes a village to the ground. They sacrifice all its inhabitants, but one girl survives. Gutted and apparently dead, she wakes up upon piles of smoking corpses, surrounded by pools of blood. Her own blood has been contaminated with that of the demons, giving her inhuman powers. She sews her mangled body back together and decides to avenge her brothers. Setting off on her revenge journey, she joins a world made of death, blood and violence in a quest to discover her true nature.
- Deep story, unique characters with three dimensional personalities
- Unique action combat that combines Metroidvania style with Fighting Game combat mechanics.
- RPG component, skill system, character progression, items.
- Puzzle and Co-op components.
- Uncensored version with explicit contents (it is intended for adult audiences only)
Lay waste to a demonic Babel Tower and crush a bloody clan of ancestral demons in this unique dark gothic action platformer.
Florence, Italy - July 25th 2017 - Demoniaca’s Round Two is now live on Kickstarter, aiming to secure €30,000 in funds and release on PC, Mac, Linux and Nintendo Switch.
“Back in June 2016, we successfully launched a Kickstarter campaign which has helped us funding the first stage of development. Thanks to the outstanding feedback received from our backers through this amazing year, we finally reached a solid core build for the game, even if our budget was smaller compared to similar productions. After a year of development and with our final production cycle coming along, we decided to reach out even further in order to make Demoniaca even better. This is why we are now looking for a second stage of funding to help us delivering the best game we can possibly make. With your support, we will expand Demoniaca into an even bigger, better and bolder experience.”
"We're excited to share with you Demoniaca's world" said AKI, project leader at Mnemosyne Games.
"Over the last year the game has evolved quite significantly, we now also have playable internal demo of Demoniaca! You now can experience the dark and bloody concept of the game for yourself. If you like what you see, please pledge on our game, there are some fabulous tiers and rewards on offer - you can even get your pet included as an NPC!"
Overview. In Demoniaca you will accompany the main character along her bloody journey of vengeance. Demoniaca is a dark, gothic pixel art action platformer that combines Castlevania’s concept with classic Fighting Game combat mechanics, like “the King of Fighters”. In fact it is the first existing prototype of Kofvania.
Game story. Striving to build a new Tower of Babel, a clan of ancestral demons razes a village to the ground. They sacrifice all its inhabitants, but one girl survives. Gutted and apparently dead, she wakes up upon piles of smoking corpses, surrounded in a pool of blood. Her own blood has been corrupted with that of the demons, giving her inhuman powers. She sews her mangled body back together and decides to avenge her brothers. Setting off on her journey for vengeance, she enters a world made of death, blood and violence in a quest that will force her to face her true nature.
Features. Following our original vision, these are Demoniaca’s main pillars of development:
★ Intense and compelling story.
★ Single player and soft co-op component.
★ Action combat system combined with RPG elements: combos, skills and items.
★ Many rooms, lots of hidden secrets, one big demonic Babel Tower to explore.
★ High quality old school pixel art and visual style.
A Combo-based Combat System in a Metroidvania. Demoniaca is a new genre blend, an action platformer that combines Castlevania's dark aesthetic with classic Fighting Game combat mechanics like "The King of Fighters". As the first ever "Kofvania", Demoniaca features an intense and highly dynamic gameplay based on the classic 2D fighting game combat system. Moves and skills are enabled through key combinations, in a pure fighting combat style.
RPG: Attributes, Souls, Inventory. The character progression is based on skill points that are obtained each time you level-up. With each SP you can increase an attribute of your choice between attack, defense, intelligence and luck. Demoniaca also features an inventory system, with a wide range of gear available for the player to find in every encounter. Equippable items allow the player to enhance their attributes even further, while consumables are mainly used to create temporary status. Souls act as the main currency, allowing the player to spend them at the appropriate vendor (Boxman) to unlock new fighting combos. The player will need to "clean up" every room in order to find all objects and gain more power.
Sanctuaries. Attributes can also be temporarily boosted by interacting with special rooms called “Sanctuaries”, which are found by exploring the environment.
Rooms and Respawn. Enemies and destructibles regenerate after a fixed time, forcing the player to move continuously through non-repetitive gameplay areas.
Co-op System. Play the main story with a friend by summoning the Devil Boy. This companion will aid you during your journey, evolving his attributes together with the main character.
Controls. The combat system is best enjoyed with a gamepad by using the directional stick and six buttons. Demoniaca has also been designed in order to be completely compatible with arcade stick controllers.
Get the demo
“We have a restricted internal demo. Game journalists, bloggers, youtubers or interested people can fill out the form on Kickstarter campaign to have a chance to get their hands on.”
About Mnemosyne Games
Mnemosyne Games is a small and motivated Italian indie team. Their ambition is to craft innovative ideas that embody their strong passion for old-school videogames. “We are financially independent and not tied to any videogame publisher. As a small-sized team we have the flexibility to push our creative limits even further without the need of any third-party to approve our ideas and review our design decisions. This makes us motivated, incredibly involved and passionate in our project.”
A dark gothic action platformer with unique mechanics that will take you along a bloody journey of revenge.
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