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Ufair, an Eastern Prince with courage beyond compare, has been sent by his father, Sultan Aqwa, to confront an evil growing within the kingdom. Alone and outnumbered, armed with his bravery and skill, Ufair voyages far and wide across the desert dunes of his land. It is with good fortune that Ufair always carries with him his trusty bow and quiver, luckily he will be able to acquire upgrades along the way to defeat the dark hordes sent forth by the evil Dragon Djinn, Azi Dahaka. With the Sultan's army frozen by black magic, it is up to Ufair to push back the evil tide and undo the wicked plot set in motion; to poison the kingdom's most precious magic oasis with the blackest sorcery. Sporting charming graphical design, this old school 2D take on the physics tower defence genre will enthral both the young and the old. Play today and see if you can beat your friends' scores! Defender of the Oasis is a Premium ad-free game with no in-app purchases. Features: • Improved arrow flin

Post news Report RSS Dev Diary #1: Dire Introduction to My Spunky Dracula Game

Dracula’s Castle Begins... So, I’m going to give this Dev Diary thing a crack for Dracula’s Castle. Hopefully it sticks because historically, I have been monstrously notorious at making a couple of posts and then vanishing into the ether, never to be seen again (what a *terrible* way to start marketing your game! -Marketing Ed).

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Where to start?

The thing is, these past blogs were a bit too generic. Well… This time there is one major difference, I’m pouring my heart and soul into this game. So first things first, where to begin? (Well, the real first thing is getting over the daunting idea of starting a dev diary but I digress…)

I think that perhaps talking about Dracula’s Castle’s core pillars on a rotation could be promising. So far we have:

– Build
– Explore
– Combat
– Customize

A good plan – *I think*, I legit have no experience doing this whatsoever, you can tell right? (/facepalm -Marketing Ed)

Every now and then, I’ll talk about a minigame or a concept (I’ll have to be careful here though, I don’t want to get everyone excited about a feature I may end up dropping). And occasionally I’ll talk roadmap or release strategy. Two of the big ones being the alpha demo and whether or not for Dracula’s Castle to go Early Access (I think demand will probably end up driving this). And who knows, as I go maybe you’ll be there to give me tips and advice on this scary endeavour.

If I have time I may even do a separate Programmer’s Corner type entry for the technically minded. We’ll see.

Dracula's Mountain TrainAn accurate simulation of me heading into the unknown.

OK, that’s probably an alright intro. Marketing Ed is giving me the cut comms signal. Or maybe he’s just telling me he’s gonna kill me after this. /shrug

Oh! And one last thing, if you haven’t already, you can subscribe to the newsletter and get access to Van Helsing Mode when the game releases. You can register here:

Astirian-raegames.com

And if you’re looking for a press kit, we’ve got you covered!

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