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Summer is Coming. The realm is in peril! Nasty little Goblin-Things™ have been spotted massing in the forest. The King has assembled his best archers for training to prepare for the onslaught! Test your skill! Find out what it takes to impress Lord Astirian and become... a Defender of the Wood! One person called it "a tour de force in finger pressing." Features: - Newfangled wind dynamic! Keep an eye on that flag. - Aim Assist? Pah! Aim Assist is for the weak! - Top of the line VGA graphics! - Outstanding anachronistic emitter effects. - Unparalleled Parallax. (Not Really) - Incredible 320x200 resolution.

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Where to start?

The thing is, these past blogs were a bit too generic. Well… This time there is one major difference, I’m pouring my heart and soul into this game. So first things first, where to begin? (Well, the real first thing is getting over the daunting idea of starting a dev diary but I digress…)

I think that perhaps talking about Dracula’s Castle’s core pillars on a rotation could be promising. So far we have:

– Build
– Explore
– Combat
– Customize

A good plan – *I think*, I legit have no experience doing this whatsoever, you can tell right? (/facepalm -Marketing Ed)

Every now and then, I’ll talk about a minigame or a concept (I’ll have to be careful here though, I don’t want to get everyone excited about a feature I may end up dropping). And occasionally I’ll talk roadmap or release strategy. Two of the big ones being the alpha demo and whether or not for Dracula’s Castle to go Early Access (I think demand will probably end up driving this). And who knows, as I go maybe you’ll be there to give me tips and advice on this scary endeavour.

If I have time I may even do a separate Programmer’s Corner type entry for the technically minded. We’ll see.

Dracula's Mountain TrainAn accurate simulation of me heading into the unknown.

OK, that’s probably an alright intro. Marketing Ed is giving me the cut comms signal. Or maybe he’s just telling me he’s gonna kill me after this. /shrug

Oh! And one last thing, if you haven’t already, you can subscribe to the newsletter and get access to Van Helsing Mode when the game releases. You can register here:


And if you’re looking for a press kit, we’ve got you covered!

Astirian Creator

Hi Sliders! Defender of the Oasis is out now!

Reply Good karma+2 votes

1.1.1 is out! :D


- Game is now a bit easier!
- New, slightly dumber blue goblins! (They left their shields at home)
- Adjusted shields and collision detection.

- Implemented Game Center. Compete globally!
- Added Twitter and Facebook buttons.
- If you get 3 bulls-eyes in a row, you get an extra arrow!
- Intros are now skippable.
- Added a retry button.
- Added optional In-App Purchase to remove the ads.

Other Fixes:

- Game now levels up properly.
- Fixed OK buttons.
- Made the pause button activation area bigger.
- Tidied up Goblin Scene scoreboard.
- Added a counter.

Reply Good karma Bad karma+1 vote
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