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This game was originally developed for the IndieCade VRJam 2013 as a tribute to 1980's VR. Maneuver a hover car through multiple game types using a head-tracked hood-mounted turret linked with the Oculus Rift. Track Attack: Race around the track taking out targets while collecting fuel and ammo pickups. Base Defense: 4-point tower defense. Any and all feedback is welcome. Thanks for checking this out, and drop me a line with some thoughts!

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Description

here's a slightly earlier title screen when the main vehicle still had wheels instead of hover-pads. Once I was able to figure out the hover class in the engine, I quickly migrated gameplay to accommodate.