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This game was originally developed for the IndieCade VRJam 2013 as a tribute to 1980's VR. Maneuver a hover car through multiple game types using a head-tracked hood-mounted turret linked with the Oculus Rift. Track Attack: Race around the track taking out targets while collecting fuel and ammo pickups. Base Defense: 4-point tower defense. Any and all feedback is welcome. Thanks for checking this out, and drop me a line with some thoughts!

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Add media Report RSS Cockpit design development (view original)
Cockpit design development
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Description

this is was the state of the cockpit design around mid-august about halfway through the game jam. this has evolved a bit now with kill-counts and fuel meters.