• Register

Decimation is a multiplayer, fast-action, 2D pixel-art love letter to several arcade classics like Sinistar, Bosconian, R-Type, and Synapse Software's Survivor for the C64 and Atari 800. Our amalgamation of these hit games from the past allows up to 4 players with XBOX compatible controllers to play cooperatively on one split-screen display. Engage or evade enemy fighters and mine asteroids for resources as an invading alien armada threatens peace in your solar system. Destroy the invading scouts and gunships as you prepare to take on their massive battlecruisers and capitol ships. Can you save your people from certain destruction? Look for our upcoming Kickstarter project where you can help bring this game to market and even contribute to the design of the final product!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

The next major enemy we'll be discussing today is the capital ships. These fearsome and deadly ships come in many shapes and sizes, but we'll be focusing on only two of them: battleships and carriers. The current demo for Decimation features a test battle formation of three battleships and a carrier. We plan to have increasingly larger battle fleets assaulting the human Star Worlds as the game progresses, and the first level won't throw you into the meat grinder with four capital ships at once!

Capital Ship 1

The alien capital ships are all equipped with hardened defense shields, which are able to withstand conventional weapons, like pulse laser cannons and your missiles. Fortunately, the Sonic bombs that the player's fighter can build are capable of inflicting copious amounts of damage in a split second, which wear the shields down in a hurry. Despite this, it can still take two to three bombs to completely knock the shields offline.

After the player has taken out the shields, they need to act with speed and skill to destroy the cruiser before the shields regenerate and come back online. It's easy to tell if a ship's shields are up, since a bright blue shimmer will appear at the point of impact when the ship is hit by any projectiles. It is also important to note that the player's fighter cannot fly over an enemy capital ship if it's shields are online, because its shields will repel the player's ship, rapidly draining their shields and any crystal reserves. However, if the shields are knocked offline, the fighter can fly over it, allowing for easier targeting of the ship's turrets, which the player's missiles have a particular taste for.

Capital Ship 2

Moving past the shields, all capital ships have a formidable array of turrets that will toss endless doses of death-dealing pain your way. There are three turret types we are aware of: Heavy Plasma Cannons, Missile Batteries, and Particle Beams.

Heavy Plasma Cannons will track the player's ship and fire a steady barrage of plasma bolts. Missile Batteries will launch smart missiles similar to the player's own missiles in one, two, and three missile barrages, and once fired, the missiles track the player's ship but can be evaded due to their limited range. The third turret-type also tracks the player movement and attacks with a concentrated particle beam, dealing sizable damage with a direct hit.

Capital Ship 3

Capital ships also serve as a crystal drop-off point for harvesters, since the Harvesters can only hold about four crystals in their cargo bays. Player's should watch for Harvesters flying in a straight line back to a Capital ship and try to intercept them for a crystal bounty! Once a Harvester makes it safely back to a Capital ship, it will begin unloading its payload. It only takes a few moments to empty their cargo bay and then the harvester will fly off again to continue mining the asteroid fields. It is presently unknown what the aliens are mining the crystals for but it is probably not going to be a good thing for the player.

Our art for the capital ships is stand-in for now, as we have graciously been allowed to use Jim Francis' beautiful art assets from Stars in Shadow by Sven Olsen, their lead programmer. Find out more about Stars in Shadow at their website: Stars-in-shadow.com

Decimation Enemy Exposé: Fighters

Decimation Enemy Exposé: Fighters

News

An in-depth explanation of one of the various enemies you'll encounter: fighters.

Decimation Feature Focus: Missile Mayhem

Decimation Feature Focus: Missile Mayhem

News 2 comments

An in-depth explanation of missiles, a helpful tool for dispatching the smaller enemy craft you'll engage in Decimation.

Decimation Enemy Exposé: Harvesters

Decimation Enemy Exposé: Harvesters

News

An in-depth explanation of one of the various enemies you'll encounter: the harvester.

Decimation - Loose Toast! Productions' Latest Project

Decimation - Loose Toast! Productions' Latest Project

News 2 comments

Decimation is a multiplayer, fast-action, 2D pixel-art love letter to several arcade classics like Sinistar, Bosconian, R-Type, and Synapse Software's...

Add file RSS Files
Decimation Pre-Alpha Demo

Decimation Pre-Alpha Demo

Demo

This is a pre-alpha demo of our under-development, arcade title, 'Decimation'. Features split-screen, cooperative-multiplayer up to 4 players. Windows...

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X