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Deadly Venoms is an arcade-style brawler influenced by 80s Kung Fu movies and HipHop!

Battle waves of street punks, undead ninjas, flaming skull heads and roundhouse kick your way through 10 levels of fast paced, hard as Chuck Norris gameplay! Featuring arcade quality pixel art and a funkyass soundtrack from top videogame musicians such as Eirik Shurke (Spelunky/Hotline Miami). Deadly Venoms is heart pumping retro arcade action mixed with modern console-level replay value. Platforms: PC & Mac, with more to be announced.


  • Drop down mechanic: clear the waves, defeat the boss - drop straight down into the next stage & continue the fight!
  • Retro Arcade look and feel: a homage to late 80s/early 90s Arcade classics such as Double Dragon, Ghouls N Ghosts, Kung Fu Master.
  • Different every time: procedurally generated enemy positions, wave types and behaviours make for a different experience - every playthrough!
  • Modern console style gameplay: level up characters with in-game experience or dojo training mini-games. Unlock achievements. Compete for online high scores.
  • Dynamic Soundtrack: get hit & down to your last HP? The Hiphop track turns off the music & bass and strips down to just the drums for dramatic effect. Grab the HP power up & the bass & music gets added back to the mix.
  • Arcade/Platform style puzzle elements per stage: each stage has a simple puzzle to unlock. Complete all the stages puzzles to unlock a bonus stage.


Dale Markey - Lead Developer @dlmrky


Gameplay programmer, Unity game engine asset creator & prolific game-jammer with an encyclopaedic knowledge of late 80, early 90s Arcade games.

Maarten Boot - Developer/Character Design/Animation @MaartnBoot


Pixel artist for Kickstarter hit Wildfire and Indie/roguelike favourites Pixel Piracy and Pixel Privateers. Maarten combines fluid animation with alternative comic book stylistics, resulting in awesome.

Ryan Keable - Background Art @mulletdulla


Previously of Pandemic Studios (having worked on The Saboteur PS3/XBOX360/PC) & now a freelance gun for hire. Ryan's pixel dexterity has helped solidify the game's visual identity.

Eirik Suhrke - Guest Musician #1 @strotchy


Video Game composer for Indie megahits Spelunky, Ridiculous Fishing, Hotline Miami to name but a few! Eirik turns up his subwoofer & drops the mic for a HipHop meets Megadrive soundtrack.

Christiaan Overal - Guest Musician #2 @SUPERMEGAMUSIC [supermegamusic.com]


Christiaan uses his big old synthesizers, funky guitars and some additional PC tweaking to turn his tracks into a crazy mixture of old school electro happy punk chaos.

Testing out some action in the Undead Dojo!


Deadly Venoms is currently around 18-20% complete and we need your help to finish the fight! We started development by getting some simple movement and collisions detection for the characters.

Parallax Scene Test: Metro XX


Once that was working and feeling good, we doubled down on the visual style of the game - check out the parallax scrolling above! Next we commissioned four tracks of funky music to add to the scenes and the whole game's identity started to solidify.

Parallax Scene Test: City Cemetery


We now have three completed scenes, nine music tracks, playable characters and hoards of enemies to bash and beat up! But there's plenty more to do. With ten unique stages planned plus training areas to level up your characters, shops to buy upgrades & in-game vinyl records, bosses to master and a story to unravel .... this is where we need your help and support. Please consider backing on Kickstarter & voting for us on Greenlight!

Cheers,

The Deadly Venoms Team.

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Deadly Venoms
Platforms
Windows, Mac
Creator
DeadlyVenoms
Engine
Unity
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Style
Genre
Arcade
Theme
Fighter
Players
Single Player
Project
Indie
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