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Dead Year is going to be a top down shooter, open world, dynamic zombie game. there will be randomly placed and named groups of npcs, or "survivors", which depending on your class, you can lead and command, equip them, and build fortresses for them. you will be able to find guns and melee weapons, as well as build custom weapons. you will be able to buy and build gun attachments. you will be able to build lots of different armors, varying from zombie skin to reinforced steel armor. you will be able to find and fix broken down vehicles, turn them into mobile fortresses, and mow down zombies with them. there will be dynamic day and night cycles, at which point zombies re-spawn during the night. these are just currently planned features, more to come!

Post news Report RSS Re-Development!!

I am bringing exciting news! Dead Year is once again entering development! You probably remember all the updates that happened over the summer, and may wonder why those updates have stopped.

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Well, the answer to why the updates have stopped is that I built myself a new PC mid-july, and lost the source code and all assets for Dead Year. Previously, Dead Year was being built in Game Maker: Studio, and since getting the new PC, I have considered re-developing Dead Year, but in a better engine. I have chosen Unity as it is easy and simple, yet very powerful when it comes to graphics and code. Dead Year will continue to be developed by a one person team, so please be patient with the updates. Since I am changing to a 3D engine, the updates won't be as plentiful, because it takes more time and effort to create thing in a 3D engine then a 2D engine, nonetheless there will be updates! My goal is to release at least one update a week, hopefully more.

There will no longer be openly released playable builds, but I will post videos of Dead Year and it's progress to the IndieDB page and the website. I have chosen this path as I feel it will be better for publicity, and might gain Dead Year more followers and fans. Instead, I will create a purchase link on our website, Dexxugames.com , where you will be able to pre-purchase the game. I am not sure how this will be set up yet, but I will decide this when the time comes.

Dead Year will no longer be a top-down game, I have decided that making it an FPS would be alot better, and would allow me to maybe add Oculus Rift support*. I have a todo list that I wish to accomplish before releasing the pre-alpha*:

- Design a good camera angle and controls
- Custom sounds
- Custom weapon models
- Decent zombie AI
- Base-building
- Finish 50% of the map
- Get basic multiplayer working
- Destructible environments
- Leveling and Skills system

I will post videos on the things on this list, showing that I have accomplished, or have almost accomplished, the things on the list.

Thanks for taking time to read this, and hope your excited for some more news on the re-development of Dead Year,

- Dawson "Rafficka" McMillan

Founder of Dexxugames,
Dead Year Project Lead.


* this is undecided, but would be awesome.
** un-decided if releasing pre-alpha to public.

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