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Dead Man's Country is an open-world multiplayer action RPG set in the late 19th century of the American Old West. Face the untamed harshness of the wild in a landscape of vast forests, soaring mountains and desolate plains.

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Progress Report #2


Dear Community,

Once again it's time for a little progress report to bring you all up to date. Attentive followers among you have probably already noticed one or the other update through our social channels, for the sake of completeness we list these again in today's report.

  • Feature: All items defined as water tanks are now filled with water when it rains.
  • Items: Sledge hammer added (Twitter.com).
  • Weapons: Revolver set completed.
  • Chat: Changing chat channels is now possible via TAB.
  • Character: Slides on slopes added.
  • UI: The crafting menu prototype is almost finished (Twitter.com).
  • Weapons: Mauser pistol added (Twitter.com).
  • UI: Filter functionality of item types completed.
  • Code: Handling of container items has been optimized.
  • Code: Language support for UI elements completed.
  • NPCs: Collider optimized.
  • Weapons: Toxic mixture added (Twitter.com).
  • Items: Campfire added (Twitter.com).
  • Camera: Controller finalized.
  • Animations: Improved animation transitions.
  • Weapons: Cattleman revolver added (Twitter.com).
  • Items: Coffee grinder added (Twitter.com).
  • Code: Auto Equip and Hotbar logic optimized.
  • Code: Hit detection & Hitbox logic completed.
  • UI: Container search implemented.
  • Equipment: Bull mask added (Twitter.com).
  • Weapons: Pump action shotgun added (Twitter.com).
  • Feature: Suicide command added.
  • Camera: Free look mode implemented.
  • Items: Water tank added (Twitter.com).
  • Weapons: Walker revolver added (Twitter.com).
  • Items: Deer skull trophy added (Twitter.com).
  • Items: Backpack added (Twitter.com).
  • Weapons: Outlaw revolver added (Twitter.com).
  • Weapons: Lever action shotgun added (Twitter.com).
  • Chat: Autocomplete for whispering added.
  • UI: Hotbar tooltips added.
  • Terrain: The baselayer has been completely finished and work on the foliage & props is now in progress. (Twitter.com, Twitter.com
  • Feature: Plants can now be fertilized.
  • Engine: Unity updated to the latest LTS release.
  • Weapons: Lefaucheux revolver added (Twitter.com).
  • Items: Bear trap added (Twitter.com).
  • Post-Processing: We have matched our Color Grading and Tone Mapper to achieve a more cinematic look.
  • Lighting: Realtime Global Illumination added.
  • Camera: It is now possible to set the horizontal Field of View.
  • Weapons: Lemat revolver added (Twitter.com).
  • Lighting: Indirect Lighting added.
  • Code: Error notifications optimized.
  • Character: Crouching implemented (Client/Server, Hitbox rescaling).
  • Weapons: 1866 Derringer added (Twitter.com).
  • UI: Added durability indicator for items.
  • Weapons: Hatchet added (Twitter.com).
  • Weapons: Pepperbox added (Twitter.com).
  • Character: Airborne movement while jumping added.
  • UI: Dropdown added to change character title.
  • Character: Various IK improvements (footplacement, aiming).
  • Gameplay: Key E has been reserved exclusively looting, all other interactions can be performed with F, G, H, ....
  • Equipment: Deer skull added (Twitter.com).
  • Code: Language support optimized for weapon types and alloys.
  • Hotbar: Various improvements regarding changing weapons.
  • Weapons: Shotgun set completed.
  • Camera: The FOV is now automatically adjusted after changing the resolution.
  • NPCs: Ragdoll optimized.
  • UI: Loot log added.
  • Camera: Aim Down Sights optimized.
  • Items: Oven added (Twitter.com).
  • Code: Global decay of items added.
  • Equipment: Mask added (Twitter.com).
  • UI: The final UI prototype has been completed. (Twitter.com)
  • Code: Headshot multiplier added.
  • Camera: Short movements are now more fluidly.
  • Chat: Spam protection added, but still needs some work for extreme cases.
  • Network: Netcode optimization.
  • Environment: Dust particles added.
  • UI: Tutorial windows designed.
  • Environment: Different biomes distributed on separate scenes.
  • Studio: Stock of pizza & coffee increased.

As in the last report, the list has no special arrangement and contains no bug fixes, the latter will be listed on a separate release/changelog page at the start of our Alpha.

Progress Report #1

Progress Report #1


We thought it's a good idea to release a little sum-up of what we've worked on the last few weeks, the list also includes 'behind the scenes' stuff which...

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