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Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers. To beat the game, you’ll have to master 2D souls-like like combat with the ever-present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.

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Mod Support Is Coming To Indie Roguelike Dead Cells

Mod Support Is Coming To Indie Roguelike Dead Cells

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The developer’s latest update says mod support is coming soon.

Dead Cells now AVAILABLE!

Dead Cells now AVAILABLE!

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We just reach Early Access! Can't wait to hear what you think of our little baby with a controller in hands.

Early Access Launch Trailer

Early Access Launch Trailer

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Here we go! Early Access Launch Trailer is available, and we're heading to steam next month.

Building the Level Design of a procedurally generated Metroidvania: a hybrid approach

Building the Level Design of a procedurally generated Metroidvania: a hybrid approach

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Using procedural generation and maintaining robust Level Design might seem like an oxymoron at first glance. In fact, the key for us was in having the...

Second Dev Diary - How Dead Cells' levels are done? Let's talk procedural generation - Vlog 2

Second Dev Diary - How Dead Cells' levels are done? Let's talk procedural generation - Vlog 2

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Our beloved Lead Designer Sebastien Bénard wrote a piece on the procedural generation in Dead Cells. We turned it into a lighter video version, in HD...

First Dev Diary: Ossuary and Traps

First Dev Diary: Ossuary and Traps

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Video update on what we're doing currently: The Ossuary, traps, our plan to conquer the world, etc.

Dead Cells is on Greenlight!

Dead Cells is on Greenlight!

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We've submitted the game to greenlight, it's going swimmingly for the moment, but if you'd like to have a look and give us little up vote... That would...