Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers. To beat the game, you’ll have to master 2D souls-like like combat with the ever-present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.
The developer’s latest update says mod support is coming soon.
mod support is coming to indie roguelike dead cells
We just reach Early Access! Can't wait to hear what you think of our little baby with a controller in hands.
dead cells now available!
Here we go! Early Access Launch Trailer is available, and we're heading to steam next month.
early access launch trailer
Using procedural generation and maintaining robust Level Design might seem like an oxymoron at first glance. In fact, the key for us was in having the...
building the level design of a procedurally generated metroidvania: a hybrid approach
Our beloved Lead Designer Sebastien Bénard wrote a piece on the procedural generation in Dead Cells. We turned it into a lighter video version, in HD...
second dev diary - how dead cells' levels are done? let's talk procedural generation - vlog 2
Video update on what we're doing currently: The Ossuary, traps, our plan to conquer the world, etc.
first dev diary: ossuary and traps
We've submitted the game to greenlight, it's going swimmingly for the moment, but if you'd like to have a look and give us little up vote... That would...
dead cells is on greenlight!
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