I apologize for the lack of updates in the last few weeks. I am still working on it. I have just completed the latest build and should be up within a day or so. I also just finished a 30 second FRAPS video showing some gameplay and that should also be up soon
Here is a basic changelist for the most recent 2 updates
- Created explosion effect
- fixed glitch that would allow you to shoot into the enemy spawn
- reworked how death is handled. Most spawning issues should now be fixed
- Started work on retexturing the game. I tried to give the map a slightly isometric feel. I will work on it piece by piece until it looks okay
- reworked first map to fix another stalemate possibility
- Removed clipping in spawn to prevent units getting stuck when spawning on top of eachother
- Added failsafe to fix the rare glitch of a unit not spawning
- Temporarily took down map #2. It will be back soon
- Slightly reduced speed nerf of flag carrier
In the next few updates I have several new features I would like to implement such as
- TF2 style flag drop system in which the flag remains where the carrier was killed for about 30 seconds
- Put out the first deathmatch and king of the hill maps
- Add advanced style of movement in which you can move more than one of your units at the same time. I believe this would greatly increase the skill ceiling.
- Possibly have colliding bullets cancel eachother out. I will have to test it and see how it affects gameplay.
- Start actually texturing the maps instead of having everything be green. =)
- Start adding sound effects and music
If you have any other suggestions please tell me.