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This is a 2 player local action/strategy game that requires quick reflexes and multitasking. This is my first attempt at making my own game and I would greatly appreciate your feedback on this project.

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Recent and planned updates

News

I apologize for the lack of updates in the last few weeks. I am still working on it. I have just completed the latest build and should be up within a day or so. I also just finished a 30 second FRAPS video showing some gameplay and that should also be up soon

Here is a basic changelist for the most recent 2 updates

  • Created explosion effect
  • fixed glitch that would allow you to shoot into the enemy spawn
  • reworked how death is handled. Most spawning issues should now be fixed
  • Started work on retexturing the game. I tried to give the map a slightly isometric feel. I will work on it piece by piece until it looks okay
  • reworked first map to fix another stalemate possibility
  • Removed clipping in spawn to prevent units getting stuck when spawning on top of eachother
  • Added failsafe to fix the rare glitch of a unit not spawning
  • Temporarily took down map #2. It will be back soon
  • Slightly reduced speed nerf of flag carrier

In the next few updates I have several new features I would like to implement such as

  • TF2 style flag drop system in which the flag remains where the carrier was killed for about 30 seconds
  • Put out the first deathmatch and king of the hill maps
  • Add advanced style of movement in which you can move more than one of your units at the same time. I believe this would greatly increase the skill ceiling.
  • Possibly have colliding bullets cancel eachother out. I will have to test it and see how it affects gameplay.
  • Start actually texturing the maps instead of having everything be green. =)
  • Start adding sound effects and music

If you have any other suggestions please tell me.

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Tubular Tank Tactician v1.6

Tubular Tank Tactician v1.6

Full Version

Several new gameplay improvements and bug fixes. I also started to update the visuals

Tubular Tank Tactician v1.5

Tubular Tank Tactician v1.5

Full Version

Fixed almost all of the remaining bugs and made some slight gameplay changes. I fixed the glitch that caused instant spawning. I fixed the glitch that...

Tubular Tank Tactician v1.4

Tubular Tank Tactician v1.4

Full Version 1 comment

Made a lot of game-play changes that should make the game much more fun. I reduced the speed of all units so using one unit is less viable. I reduced...

Tubular Tank Tactician Demo with new map

Tubular Tank Tactician Demo with new map

Demo

Added a new CTF map and added level select screen. also fixed spacebar not resetting levels

CTF test map  fixed

CTF test map fixed

Demo

Fixed objects in main game screen that should have been invisible and fixed incorrect team text

Capture the flag with tutorial

Capture the flag with tutorial

Demo

one map of capture the flag game mode and a how to play tutorial. Update = fixed some incorrect text on title screen

Post comment Comments
Iridescent
Iridescent - - 43 comments

Similarly to MastaZavr, I found it difficult to understand what was going on. I think it is CTF and you deploy tanks to essentially deny paths.
BUT, I really loved the 'loading bar' until the next unit arrives. That could be made to look really cool later on if you have different units or what not :)

Look forward to future updates :)

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MastaZavr
MastaZavr - - 78 comments

I am sorry, but I cant understand anything on this video, Ill wait till you improve graphics. Please make it smoother, good luck.

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bananymous Creator
bananymous - - 4 comments

I apologize for the awful quality of that video. I was using FRAPS for the first time and had a bunch of settings messed up. I am working on a new video that should look beter and in it I will explain the basic mechanics of the game. I guess as the creator I didn't really think about how no one else knew what was going on. Thank you for taking the time to post your feedback

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Iridescent
Iridescent - - 43 comments

I'll start off with saying that I haven't downloaded the game.

Reasons for this are that the screens don't grab me. If you'd like to stick with screenshots I suggest improving the graphics. They don't have to be AAA budget, but if they look decent and are consistent then that is good.

It would help having a video (I think FRAPS is roughly $50, or you could use the trial version) as that shows what the player does more effectively.

Finally, The news post above is badly formatted and makes it annoying to read and makes me want to hit 'close tab'.

However, I'm tracking this game now in the hope it'll get somewhere good :) Please don't take my criticisms too harshly, but I thought I'd write something rather than leave you with no feedback.

If I had to choose an area of focus it would be graphics. I'm a coder, I can live with placeholder graphics and cubes but if I have to drag a friend in to play this it'll need to grab them too!

Good luck and hope you get to improve this title :)

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bananymous Creator
bananymous - - 4 comments

Thank you very much for your useful criticism. As you pointed out the current graphics are absolutely awful =). I apologize for that. This is my first foray into making a game so I thought I would focus on making the core gameplay solid before i worked on anything else. With this latest version i think it is just about polished enough for me to begin working on making it look better. I will also see what I can do about getting a video up. Thanks for your help.

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Iridescent
Iridescent - - 43 comments

I'm glad you took my post as intended (or at least it seems so!). I don't mean to offend, that art is on par with my skills afterall.
I look forward to updated graphics and a potential video :)

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