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Darkness Inside The Light is a game about Horror, survival, and escape. You play as a man, known as experiment #1642, Who wakes up in a containment cell unaware of Who he is, where he is, and why he's there. As you play the game, you will encounter Horrific Experiments and creations. Along with these experiments, you'll find documents that help explain what these things are, who you are, and why you're there. Now, to be clear, this isn't a cheesy Jump scare game. There ARE jumpscares though. However, How scary they really are depends on the player. As I continue making this game, I will release Demo builds whenever I make improvements I Consider to be major. Note that the Storyline is NOT IMPLEMENTED, and will be in the next big update. BIG NOTE: IF YOU DOWNLOAD THE GAME AND DO NOT READ THE "README": YOU MUST PRESS CTRL TO OPEN THE DOORS, NOT ENTER. If more people want this done, I will. This started as just a hobby but now I'm motivated and if you want it, you got it.

Report RSS TOMORROW IS THE NEXT UPDATE, GUYS.

Tomorrow is the release of Demo 0.0.5, no matter how disappointed I am with it.

Posted by on

So.
I decided to say "F**k it, I'm releasing the next build tomorrow."
Reason being:
I'm going up north for a weekend, and I promised this weekend for an update.
So tomorrow a LOT of work is going to be put in and then released Thursday night.
I won't be able to add an intro, sadly.
I AM changing the title screen's layout and TRYING to change so that the doors say "Press Ctrl" to open doors.
If I can't change it the control will be enter.
And just in case no one reads this, I'll add a readme.
I swear if anyone doesn't read that..
But, regardless.
Things that will be in tomorrow:
+Bigger level
+More rooms/Areas
+Another Weapon at least
+Another Monster
+Every room will have something, some may not be useful however
+A different ending song, one that's slightly more dramatic (Maybe)
+Different Spawning area
+Gun right when you leave spawn room (If you don't notice it, facepalm yourself. Just kidding, but seriously, it'll be on the shelf literally right outside the spawn.)
+More disturbing content
+A radio trigger that tells you what mutation is what in each room you find one (Not entirely finished though, only what the monster is and etc., must walk up to the radio in the room to hear it.)
+Little odds and ends I don't tell you about.
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The stuff that won't be in I won't bother telling you because it's simple stuff I add to the next build after this.
Hopefully you guys will enjoy this.

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