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Darkness and a Crowd is a game going through the story of a tiny creature, defending his home planet from the destructive forces from further above.

When playing, you will be introduced to a beautiful, living, unforgiving world, beating with life as far as the eye can see. Taking on the role as the worlds smallest guardian, you will learn to survive, and re-conquer the lands you once called yours, from the unforgiving forces beyond your planet, but your not alone. Alongside with you, you will be acquainted with a friend, capable to control the elements in your immediate surroundings. Together, with your living form, and the spirits ability to control the elements, you will learn to re-take the world from what was once yours.

The game features the following:

  • An interactive menu capable of controlling your's and your spirits powers, with the simple touch of a button. Navigating through the elements you wish to control and choosing what you feel would be most helpful in the determined situation of you're choosing.
  • An adventurous and interactive, living, breathing world free for the taking.
  • A simple, yet satisfying fight system, repayable at the core, meant to increase the replay ability and purposely exploitable to help gather further experience before continuing to harder areas.
  • and much more (admittingly due to the fact, I'm not quite sure if all the pending features I wish to add will work or even mix together)


Darkness and a Crowd is meant to take on the role of a side scroller RPG experience, done like never before. The most common RPG's are made in a top down environment easily accessible in simple, cheap programs like RPG Maker. What I want to bring to the table is a never before seen play style incorporating several ideas that have never been mixed and matched before.
This truly is a once in a life time experience, and an idea that's never been played with before.

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