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A beautiful 2D ARPG throwback to retro greats. Dark Flame brings you the perspective of a knight who must battle the horrific conveyance of unknown evil that has overtaken his order. Featuring large, hand-crafted environments, tailored gameplay, and an armoire of weapons, armor, and magic, the game blends classic with new to bring a unique experience! You play the role of Taharial; a crusader in the midst of the Batlic Crusades. Upon discovering a mysterious onset of insanity by unknown causes among his brothers, Taharial set's forth to purge the area of evil and persevere through the dark possessive powers before all is lost in chaos. Game Features: *The Pyre Concept that allows the player to modify weapons and spells *A unique leveling system that allows the player to level their own stats *A diverse storyline where you struggle between what is right and wrong *Different cosmetic appearances with weapons and armor *Hidden rooms and secrets *Unlockable talents and hidden powers

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ingeniousclown
ingeniousclown - - 1 comments

Duuuude this update is amazing. This was one of my biggest hangups when I played through the demo!

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DarkFlameGame Author
DarkFlameGame - - 47 comments

I'm glad you like it! I've had a few people tell me that they weren't a fan of it - so I found a way around it that (I think) feels good :)

Basically, the enemy weapon wont hurt you until it's bright (when the enemy is attacking). You can still take collision damage from the enemy themselves though!

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Description

Redoing how contact damage is conducted - no more "running into the walking sword" to take damage. You will still hurt from making body contact with the enemies and being hit by their weapons when they attack!