A beautiful 2D ARPG throwback to retro greats. Dark Flame brings you the perspective of a knight who must battle the horrific conveyance of unknown evil that has overtaken his order. Featuring large, hand-crafted environments, tailored gameplay, and an armoire of weapons, armor, and magic, the game blends classic with new to bring a unique experience! You play the role of Taharial; a crusader in the midst of the Batlic Crusades. Upon discovering a mysterious onset of insanity by unknown causes among his brothers, Taharial set's forth to purge the area of evil and persevere through the dark possessive powers before all is lost in chaos. Game Features: *The Pyre Concept that allows the player to modify weapons and spells *A unique leveling system that allows the player to level their own stats *A diverse storyline where you struggle between what is right and wrong *Different cosmetic appearances with weapons and armor *Hidden rooms and secrets *Unlockable talents and hidden powers
That dynamic zoom seems like it should only happen when you're at low health. I think if it does that for EVERY fight, it would get annoying pretty quick. That's just my opinion though.
Thanks for the feedback - the camera is completely manual right now but I was thinking about making it zoom in when you get close to an enemy.. as in scaling in correlation to the distance of the closest enemy.
It probably wouldn't zoom in this quick - probably a smoother transition.
Oh, if its Manual then its a different story. Much better if you could control it. The getting close to enemy bit might be a bit hard to manage if there are multiple enemies to zoom in on. I can see glitches ensuing with constantly zooming in and out. Right now manual is the best option (maybe an option to toggle it in the menu as well?). With an auto zoom only when you're at low health, with some kind of neat bloody post-process effect.
I'll mess around with it and see how it feels. I think the zoom would be more subtle and not like the "level up" zoom (or what's shown here even). I might even change zoom pending on the area (like most games).